Jul 162012
 
The Game Mechanic: Character Sheets

Character sheets are an essential part of tabletop gaming, and whether they’re a few notes scribbled on a piece of notebook paper of a meticulous 12 page spreadsheet kept solely on a tablet PC. While crucial to the game, character sheets can also cause some problems at the table. Poorly conceived layouts, missing stat boxes, swaths of unnecessary information and unreadable fonts can make an utter mess out of combat and skill tests. Luckily, there are a number of dedicated, talented individuals who churn out […]

About Vanhavoc

I write the Game Mechanic, a weekly article on fixing broken rules, improving the efficiency of your games, or throwing in some new content to help make your game run just a little bit better.

Jul 042012
 
The Game Mechanic: Mixed Company.

I play with a fairly mixed bag of psychotic cats individuals: a few old hands clashing with the newer generation of gamers, while those with a foot in either camp watch with bemusement from the sidelines. While there are no real edition wars to speak of at our table, the difference between those who have been running in a system for a few versions and those who have just arrived to the campaign can become fairly weighty over time. After the jump, we are going […]

About Vanhavoc

I write the Game Mechanic, a weekly article on fixing broken rules, improving the efficiency of your games, or throwing in some new content to help make your game run just a little bit better.

Jun 282012
 
The Game Mechanic: A Future Near You (Part 3)

While there are plenty of campaigns where the tech of a nearby era could be useful, nothing is quite as satisfying as a good, old-fashioned struggle against a grim dystopia. Today, we’re going to close this series of articles with a 5 step guide for building a better dictatorship.                   About Vanhavoc I write the Game Mechanic, a weekly article on fixing broken rules, improving the efficiency of your games, or throwing in some new content to […]

About Vanhavoc

I write the Game Mechanic, a weekly article on fixing broken rules, improving the efficiency of your games, or throwing in some new content to help make your game run just a little bit better.

The Game Mechanic: A Future Near You (Part 2)

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Jun 202012
 
The Game Mechanic: A Future Near You (Part 2)

Last week we started an article series on technology for near-future settings and adding a few more bits of contemporary technology to the Savage Worlds setting. Today’s article is going to focus on generic examples of tech, such as integral computers and adaptive camouflage,  and their potential uses in-game. About Vanhavoc I write the Game Mechanic, a weekly article on fixing broken rules, improving the efficiency of your games, or throwing in some new content to help make your game run just a little bit […]

About Vanhavoc

I write the Game Mechanic, a weekly article on fixing broken rules, improving the efficiency of your games, or throwing in some new content to help make your game run just a little bit better.

Jun 112012
 
The Game Mechanic: A Future Near You (Part 1)

Speculative science fiction has always been one of my favorite genres of literature. I love seeing people put their dreams and ideas of the future to paper, and joining them in looking forward to (or dreading) what has yet to come. I’m particularly fond of older sci-fi, reading through and seeing what they got right and what they never even saw coming. On the other hand, it can also be a little frustrating to play classic tabletop RPGs, such as the earlier editions of Cyberpunk […]

About Vanhavoc

I write the Game Mechanic, a weekly article on fixing broken rules, improving the efficiency of your games, or throwing in some new content to help make your game run just a little bit better.

Jun 042012
 
The Game Mechanic: Xanatos Gambits.

A Xanatos Gambit, according to TV Tropes, is a two-tiered plan designed to assure victory, even in the face of apparent defeat. It’s named after a character from a certain animated series who was a master at this particular tactic, and would often use it to manipulate the story’s protagonists into fulfilling his own goals in spite of their supposed foiling of his presented plot. Today, we’re going to be examining the Xanatos Gambit and its potential usage for your campaign, as well as taking […]

About Vanhavoc

I write the Game Mechanic, a weekly article on fixing broken rules, improving the efficiency of your games, or throwing in some new content to help make your game run just a little bit better.

The Game Mechanic: Building a better metahuman archer

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May 292012
 
The Game Mechanic: Building a better metahuman archer

The Super Archer is a highly versatile character, usually sporting a technologically advanced bow and a variety of arrows ranging from the devastating to the ridiculous. It can, however, be a righteous pain to properly capture their flexibility and potency while still maintaining some semblance of game balance.  After the jump, we’ll be grabbing the Savage Worlds Super Powers Companion and slapping together a proper powerset for this ubiquitous, if not somewhat abstract, archetype. About Vanhavoc I write the Game Mechanic, a weekly article on […]

About Vanhavoc

I write the Game Mechanic, a weekly article on fixing broken rules, improving the efficiency of your games, or throwing in some new content to help make your game run just a little bit better.

The Game Mechanic: Wax Slugs.

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May 212012
 
The Game Mechanic: Wax Slugs.

Player Characters are a wildly creative bunch. Improvising a solution that inflicts the most collateral damage with the fewest resources is a mark of pride among most gamers, so today’s article is all about getting a little more bang for your buck. We’ll be talking about Wax Shotgun Slugs, an improvised round your characters can quickly and easily make in order to accomplish a variety of mayhemjustice-related tasks with nothing but a little preparation and a few boxes of crayons. We’ll also have stats for […]

About Vanhavoc

I write the Game Mechanic, a weekly article on fixing broken rules, improving the efficiency of your games, or throwing in some new content to help make your game run just a little bit better.