Available only from May 4th – May 18th 2012

Starting today, right now, the 2nd Annual Wayne Foundation Charity RPG Pack is on sale! With $235 worth of product and retailing for just $25, you’ll be hard pressed to find a better bargain than this.

Want another reason to get excited? All of the profits raised from the sale of this pack will go directly to The Wayne Foundation – a 501(3)c charitable organization dedicated to ending child prostitution.

This charity pack will get you a huge variety of amazing things! Complete RPG systems, books to supplement your D&D 4e, Pathfinder, Fate, G-core and other games, original character artwork, original short fiction and several full length novels!  You will find months, if not years of entertainment right here, in one convenient, fairly huge .zip file just waiting for you to download it.

If you’d like to help spread the word, you can grab a copy of the word/gdoc press release suitable for cutting/pasting directly into your blogging/website software. Or grab the prettier PDF press release created for us by Kristin Moran! We’d love to hear you spread the word on your sites, Facebook, Twitter, G+ and hell, even MySpace!

To see a complete list of what’s included, click past the break!

Popularity: 2%

 

Mark your calendars for this Friday, May 4th! That’s when The Wayne Foundation Charity RPG Pack will be available for sale! With $220 worth of product and retailing for just $25, you’ll be hard pressed to find a better bargain than this.

Want another reason to get excited? All of the profits raised from the sale of this pack will go directly to The Wayne Foundation – a 501(3)c charitable organization dedicated to ending child prostitution.

This charity pack will get you a huge variety of amazing things! Complete RPG systems, books to supplement your D&D 4e, Pathfinder, Fate, G-core and other games, original character artwork, original short fiction and several full length novels!  You will find months, if not years of entertainment right here, in one convenient, fairly huge .zip file just waiting for you to download it.

To see the gigantic list, continue on after the break!

Continue reading »

Popularity: 2%

 

Mark your calendars for Friday, May 4th. That’s when The Wayne Foundation Charity RPG Pack will be available for sale! We already have over $200 worth of product included, which will sell for $25.  At the moment you’ll be getting 88% off the total cost of everything in the bundle, but it will get better.  We’re still accepting product to include, and will be doing so until April 30th (if you want to help us out and donate something, get in touch) and I fully expect to add more over the next 10 days.

Who’s in so far? Here’s a list of publishers and authors who are taking part as of right now:

There are 43 different products available which cover Dungeons & Dragons 4e, Pathfinder/OGL, G-Core, FATE, ICONS, Traveller, many complete indie RPG games, print and play board games and original works of fiction. It looks like we’ll have some original artwork to include as well and perhaps a few other surprises if I can work them out.

We’ve gotten that fancy new logo you see above, courtesy of Jeremy who’s work you should certainly check out! Interested in seeing what titles are included? Read on!

Continue reading »

Popularity: 4%

 

If you’re a publisher, author or artist and would like to contribute something, please get in touch with me! Games, short stories, ebooks, artwork – all are welcome!

Last fall, just as October was kicking into gear, a bunch of us indie RPG writers and publishers concluded a two week run of the Wayne Foundation Charity pack.  This year we’re doing it again and we already have some fantastic products to offer!  In no particular order, the following amazing publishers and authors have now contributed!

This does not include those who’s contributions haven’t arrived yet. There’s still more amazing things to come!

The Wayne Foundation

Last year we raised over $1800 for the Wayne Foundation. I’d like to do this again, and see if we can up this to $2500 or more.

If you’re someone in the industry, indie or not, and have a product available as a PDF that you’d like included in the bundle, please get in touch with me! I’m planning on running this second bundle from May 4th through May 18th.

I’d like to sell this bundle for $20 at DriveThruRPG with at least $100 worth of product in it. That said, here’s what I’ll take to include in the bundle.

  • RPG products (systems, adventures, add-ons, etc)
  • Print and Play board games
  • War Games rules
  • Art
  • Anything designed exclusively for this package.
  • Software
  • Fiction/non-fiction -if it could be at DriveThruFiction or DriveThruComics, I’m interested.

Please feel free to include your free products too!

You can get in touch with me here!

Thanks, and feel free to spread the word!

Popularity: 2%

 

Last fall, just as October was kicking into gear, a bunch of us indie RPG writers and publishers concluded a two week run of the Wayne Foundation Charity pack.

We raised over $1800 for the Wayne Foundation. I’d like to do this again, and see if we can up this to $2500 or more.

If you’re someone in the industry, indie or not, and have a product available as a PDF that you’d like included in the bundle, please get in touch with me! I’m planning on running this second bundle from May 4th through May 18th.

I’d like to sell this bundle for $20 at DriveThruRPG with at least $100 worth of product in it. That said, here’s what I’ll take to include in the bundle.

  • RPG products (systems, adventures, add-ons, etc)
  • Print and Play board games
  • War Games rules
  • Art
  • Anything designed exclusively for this package.
  • Software
  • Fiction/non-fiction -if it could be at DriveThruFiction or DriveThruComics, I’m interested.

Please feel free to include your free products too!

You can get in touch with me here!

Thanks, and feel free to spread the word!

Popularity: 2%

 

Monday night my regular gaming group and I sat down to our first session of actual Mouse Guard play. We had spent the week before making characters and getting a handle on the rules. Overall things went well. Player engagement was fairly high, and the players who had earned extra actions in the players turn did some interesting things. But this is not about Mouse Guard.

Before we took to protecting the territories, we had been playing Dresden Files. In Dresden Files I was a player, however my character was fairly powerful and mainly served to swoop in and save the day when the vanilla, mortal security guard would get in over his head. This is another system that hands over a lot of narrative control to the players. But again that is not what this is about.

What these games have in common is that they are both licensed products. They invite you to come and play in someone else’s world. Usually this is something that I hate; I feel trapped and boxed in by cannon and the expectations of the universe. But beyond being licensed products, both DFRPG and MG seem to be exceptions to this rule.

While both games take steps to help you create your own stories in the world they present for you, they do it in very different ways. Mouse Guard sets out a ridged formula for creating adventures. This forces the group to stay in line with the spirit of the comics. Dresden goes in the opposite direction, encouraging the play group to create their own city to set their adventures in. This gives the players a sense of ownership, and gives the game master plot hooks of their own devising to hang stories from.

At first I thought I would chafe at the neat organized confines of MG, but I am surprised at how easy it is to stick to the formula.  Animals, Mice, Weather and Wilderness, pick two and weave a story around those. I was also pleased at how easily the story grew from there. The patrol has a tough decision before them when we pick up their story next week.

With DFRPG I never worry about being confined, and more often than not in play I have been hampered by having too many stories to tell rather than too few.

As a counterpoint I remember being very excited about the Serenity RPG before it came out. I was down at my FLGS the week it came out and was roping my players in to giving it a try. We made a crew and learned the rules. We even played a few sessions but despite so many unexplored corners of the ‘verse to explore, I still felt trapped by Mal, Book and River.

The world was well documented, the flavor of the show was there, but it never felt like my world. It was still theirs. I was a stranger, an intruder even.

What it boils down to is this, giving me notes on the setting, the people, places and things that make up the world of the license is not enough. The game has to be able, in the course of the rule book to teach me how to tell stories that fit the license or show me how to make that world my own.

Popularity: 1%

 

The Savage Peanuts Title

The Savage Peanuts is a role-playing scenario for kids, in which the players must rescue a boy who has been kidnapped by feral peanut people.

I use the term scenario deliberately. This is not an adventure; the story is not linear (well, except for the set-up).

This article describes a problematic situation and the characters in it, but does not describe what happens, or how the problem is solved. That is up to the players.

This adventure can be run in any role-playing system.

Setup

Thomas, a boy in the player-characters’ home village, has gone missing. His worried parents say he often snuck out of the house at night to drink from the stream near the village.

At the stream, any sort of investigation will reveal tracks in the soft mud near the shore, leading into the wilderness. A good investigation roll will reveal the footprints of a boy struggling in the mud, but even a poor roll will reveal the tracks.

The tracks themselves look like giant bird feet. Following the tracks leads to….

The Scenario’s Location: The Clearing

Dozens of strange, tall trees surround a large clearing. In the middle of the clearing, several strange creatures dance around a bubbling cauldron. A simple wooden scaffold has been erected over the cauldron, and dangling from a rope over the cauldron is Thomas.

Continue reading »

Popularity: 2%

 

Ivory Tooth of KostossLooking to spice up a game with a unique item? Behold: the Ivory Tooth of Kostoss!

The Tooth is a figurine, about three inches (eight centimeters) tall, carved from an enormous tooth. The tooth might better be called a fang, as its pointed shape clearly indicates.

Terrible rumors are whispered about the Tooth: that anyone who touches its point dies within a year, that it kills loved ones, and that it drives its owners insane.

Those who do touch it report–often with a nervous laugh–that they feel a little spaced out while holding it. It reminds them of…something.

Actually, the Tooth holds the spirit of a man who was unwise enough to double-cross a practitioner of magic. The man’s spirit is locked deep inside the Tooth, and initial contact will only result in a vague sense of distraction. Further uses of the Tooth result in the gradual ability to work oneself into fits of rage and power, as the trapped spirit is very unhappy about being trapped in the tooth, but knows no way of freeing himself.

D&D 3E, D&D 4E,
Pathfinder
The first three times an intelligent creature touches the Tooth, the creature’s next Athletics or Intimidate check or their next attack roll is at +1. The next two times the creature touches the Tooth, the creature receive an additional +1 on the above checks. After that, they gain the Possessed condition (see below) and use of the following power:Fit of Rage (daily, free): If the Tooth is within 20 squares, your next Athletics check, Intimidate check, or attack roll is made at +3.Possessed (condition): If a character attempts to get rid of the possessing item, the item makes a +15 attack roll against the character’s Will. If the attack succeeds, the character finds some way to keep the item.

Note that the Tooth is more than willing to possess multiple people.

FATE The first three times a person touches the Tooth, the person may re-roll their next die roll, as long as that die roll involves raw physical might or intimidation. The next two times a person touches the Tooth, they gain a +1 on the next die roll that involves combat, raw physical might, or intimidation. After that, they gain the aspect Possessed by the Tooth, and gain +1 on all die rolls that involve combat, raw physical might, or intimidation (even if they are not touching the Tooth at the time).However, if a character possessed by the Tooth tries to get rid of it, the character must succeed on a roll at a -2 penalty. If successful, the character gains a Fate Point.
Savage Worlds The first three times a person touches the Tooth, the person adds +1 to their next Intimidation roll, Strength-based roll, or attack roll. The next two times a person touches the Tooth, they gain a 1d4 on the next Intimidation roll, Strength-based roll, or attack roll. After that, they are considered to possess the Tooth, and gain +1d4 on all of the above die rolls (even if they are not touching the Tooth at the time), but gets the Possessed hindrance:Possessed (Hindrance) If a character possessed by the Tooth tries to get rid of it, the character must succeed on a Spirit roll at a -2 penalty. If successful, the character gains a Fate Point and gets rid of the Tooth.

Popularity: 1%

 
piri2

Encounters ~ Plots ~ Places is a source book for any fantasy role playing game.  In it you will find Non-player characters, items, adventure hooks, encounters & beasties – all easily added to your campaign with a minimum of effort.

I’m currently well into the development of this book and writing away furiously! So why the kickstarter project?  Several reasons:

  1. It’s a way to pre-order both the PDF and the printed book.  The PDF will be available through DriveThruRPG at $5 and the printed book will be available through Amazon.com for $15.
  2. You can use your wealth to influence me! That’s right, back the project at the $30 level and you’ll have me slaving over an item of your design for inclusion in this book (as well as the hard copy and PDF of the book itself.) Drop me a cool $100 and you’re going to be an art director, having me create something at your specifications with our artist illustrating it also to your specifications.
  3. I’ll also use the funds to commission more original artwork for this project, allowing me to make it larger, more chock full of good stuff for your campaigns and keep the price exactly the same.

Piri - an NPC from Encounters ~ Plots ~ Places

The ticker just counted over 1235 downloads of the free preview PDF! That’s a very good number in just under three weeks of being available.

I’ve gotten some very good feedback on preview PDF. With 9 days or so of Kickstarter magic left, and $230 to raise, I could really use some help getting the word out.

Please feel free to share this project anywhere you like! If we can get a bit more attention drawn to it, I’m positive we can make the goal.

If just 15 people pre-order the printed book, we’ve done it. It will take 47 pre-orders of the PDF to get there or just a few folks at higher backing levels.

Thanks!

-Ben

Artwork OtherWorldly Art Portfolio© OtherWorld Creations, Inc.

Popularity: 3%

 

NOTE: I’ve turned this post into a page – please visit the Wayne Foundation Indie RPG Bundle page for the most up to date news and list of publishers!

Along the same spirit as the Humble Indie Bundle for video games, I’m looking to start up a two week indie RPG bundle on DriveThruRPG. It would contain as many heavily discounted titles as we can squeeze into it  and 100% of the proceeds would go to The Wayne Foundation.  You’ll get yourself some exposure you wouldn’t have had before, and the kids who will benefit from the Wayne Foundation win too!

Ideally the bundle would be active from September 15th through the 30th.  We have about $70 worth of product for $10!

If you’d be interested and publish on DTRPG, let me know!  If you don’t fit that bill but know someone who does, feel free to spread the word!

Here’s who’s committed so far and what they are offering.

Jon Brazer Enterprises

Book of Beasts: Wandering Monsters 1 (Pathfinder)

Book of River Nations: Exploration and Kingdom Building (Pathfinder)

Player Careers Pack 1 (Traveller)

4 Winds Fantasy Gaming

Players Aid II: Monster Summoning Cards (Pathfinder)

Players Aid III: Nature’s Ally Summoning Cards (Pathfinder)

Dig a Thousand Holes Publishing

Time & Temp: Paperless Office Edition

The Impossible Dream

Dread

Third Eye Games

Wu Xing: The Ninja Crusades

Alliterated Games

Cannibal Contagion

Pawn and Hex Games

Jumpers

Wicked North Games

Azamar (c6)

Troll in the Corner (me)

Mi Gato se Incendia! (My Cat is on Fire)

Devious NPCs and Curious Creatures (Pathfinder)

Mirkmoot I & II (Pathfinder)

World of Aruneus: Orcs, Zombies and the Herbology (Pathfinder)

 

 

Popularity: 8%

© 2012 Troll in the Corner Suffusion theme by Sayontan Sinha