TotalCon is New England’s largest gaming convention. We highlight 5 reasons why you must make TotalCon your first con. If you’ve gone to many cons or even been to TotalCon before, you’ll learn something new by listening to this episode.
I am a business owner. I run Adventure Capital Travel, a travel agency that caters to the geek community and which has clients all over the country. I also do freelance writing and art. I also play roleplaying games like D&D. You might be wondering how this is all related.
Here at the Inquisition, we tend to tackle the broader questions that face us gamers, and since we’re featuring horror stories in the month of October, we’ll ask ourselves one of the most basic, salient questions: what, exactly, is the nature of fear, and how do we incorporate it into our games? Fear presents in many different forms: horror, creepiness, terror, revulsion, dread, foreboding, fright, and so on. Don’t go mistaking me for an expert in psychology or medicine, but my lay understanding of the [...]
Sometimes it happens right away, and sometimes it takes a while for a player to realize, but eventually every player comes face to face with one of the great hobgoblins of roleplaying games: meta-gaming. For you neophytes, meta-gaming, simply put, is behaving in a way that betrays a character’s in-game knowledge. We might also call this “breaking the fourth wall” or “acting out of character”, but this behavior most often takes the form of a character acting on knowledge he or she doesn’t have. It can [...]
I’m going to try something a bit different today: I’m just going to write, stream-of-consciousness, and see how it turns out. I’ll be writing about a question that I ask myself: What is the purpose of role-playing? On it’s face, obviously, role-playing is a game. It’s a leisure activity in which we engage, not much different than playing a video game, watching a movie, or reading a book. It’s a shared experience as well, collaborative gaming where we sit down with our friends and work [...]
I have always gotten extremely nervous before serving as the GM for games. It doesn’t seem to matter if it’s before a group of newbies or a bunch of seasoned veterans, a game at a convention or one in my own apartment, some people I’ve never met or my most stalwart friends, new material or re-hashed stuff I’ve already done. I get anxious that the game I’m about to run is not going to be fun. I know that this is the result, to some [...]
This will be a short post, but something that I think is important to every game: making characters deeper. And I’m talking about PC’s here. (Maybe next week I’ll talk about making deeper NPCs) No matter how hard we try, our back-stories are not going to be perfectly comprehensive. Often, as a GM, we also run into players who have little to no interest in coming up with some depth to their character as well. One of the best ways I’ve found is to ask [...]
This is the second in a two-part series about running published modules. Last week we talked talk about why modules suck. This week, we’ll talk about why they’re great. Do you have a life? Do you actually have a life outside your roleplaying game? Do you have friends? A hudband, wife, boyfriend, girlfriend? A pet? Do you like going to the movies? Do you like watching TV or reading books? Do you enjoy hiking, camping, traveling, sports, or one of a hundred other activities? Do [...]