Since their introduction to Aruneus, the Orcs have congregated in the tundras and northern reaches of the world. A once great kingdom which stretched most of the span of Aruneus' northern continent, the Orcs were beaten by the League of the Ring and their empire collapsed into a series of small city states and clan holdings. Over time even these city states faded, unable to support a larger, stable population and the Orcs became a semi-nomadic, clannish race.
Continue reading...23. February 2010
The Order of the White Cloth is possibly the one human organization to profit greatly from the zombie apocalypse. Shortly before the undead rose the Order was large but politically not a strong entity. When they found themselves spread throughout all of the human realms(with small temples in several Elven and Dwarven cities as well) though their spiritual leader High Priest Dain seized the opportunity. He immediately communicated to all of his subordinates that they were to spare no effort in driving back the undead hordes and saving what they could of any settlements they found themselves in.
Continue reading...10. February 2010
Magic users have little freedom in this new world. Sorcerers, always rare, have all but vanished. Wizards, those who seek the magical arts through learning, have only three choices open to them. Become slaves to the Order of the White Cloth, become renegade and die by their hands along with all of those you love, or hide the powers of magic deeply and vanish into a solitary existence.
Continue reading...2. February 2010
The gods sleep while we mortals suffer. The dead roam the world while the gods remain mute. The powers have left us to this nightmare and we are faced with living death. The White Cloth speaks of patience and of turning the tide. We speak of embracing our death, of controlling it. You in your entropy are eternally in motion, never at rest. We call on you Dal, in this time of the sleeping powers, you who are still around us, with us we call on you to empower us. You in your entropy are eternally in motion, never at rest.
Continue reading...25. January 2010
Over the past few days I've been putting a lot of background thought into my world - Aruneus. I've got my map, I've got my zombies and I know where I want this world and campaign to go. Now I have a time line that tells me and my characters what has transpired before the zombie apocalypse.
Continue reading...16. December 2009
Here are the first three unique elements I've come up with for my Zombies in Fantasyland campaign. Here you'll find a new attack method: The Head Strike, the Contagion Infected Human Zombies themselves and The Contagion. Speaking of which, I really need a name for this campaign and the world in which it takes place. I've taken a long hard look at the systems I'd like to develop this for and I've decided to go with D&D 3.5, which also follows the d20 SRD standard available here. 4th edition had far to many limits and would require massive house rules just to be worth playing in. 3.5 has a great base system from which I can work to develop this.
Continue reading...15. December 2009
A while back I mentioned my Zombies in Fantasy land campaign initiative. Since then, I've been letting the ideas percolate in the back of my mind while I take care of real life. That percolating has done a lot of good. I've come to a few decisions about this and am now starting to amp up the creative output. I'd love to hear your thoughts on any of the below points. Or on anything to do with zombies and fantasy RPGs.
Continue reading...19. October 2009
A friend and I are working on a high fantasy zombie apocalypse setting for play amongst our yet-to-be-formed group. We were toying with the idea of your standard, garden variety zombie apocalypse taking place in a standard, garden variety high fantasy world. One where Elves and Dwarves were in decline faced with the faster multiplying, less rigid Human society. Then one day - a patient Zero and all hell breaks loose. Now we find ourselves 100 years after. This is more a series of notes than anything else but we'd really, really like to see your comments.
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11. March 2010
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