I’ve been asked a few times by various people quite recently what I’m playing, what I have and what I wish I had. So, I took some not-to-terrible photos of my collection using my phone’s camera. Here’s most of what I have (a few games are on loan). As for what I want? Well, everything else of course!  I’ve written up a very, very, very brief review/brain-dump on each game pictured that isn’t a kid game or Toys R Us game.

Click any picture to make it vastly larger.

Top Shelf

Talisman is the original Black Isle version, of which that one is review copy #50. There’s a long story behind that one, and 2nd edition which I had to give up. I don’t play this one, I just gaze lovingly at it.

Just got Race for the Galaxy yesterday and haven’t played it yet. I’m excited to try it out! I hear there’s a steep learning curve to this game. Bring it.

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My father views board games as a critical tool for learning concepts such as tactics, probability, and the importance of having flexible plans.  This is why he had to beat me at every game of Risk for two years he claims.  “I couldn’t just let you win.  The game would have been pointless if you just win.”  I didn’t win my first game against him until I was nearly thirteen years old, at which point I asked him if there’s any other games we can play.  He went to the massive double door cabinets that held all his dusty games and brought to the table a box much smaller than that of Risk, which admittedly had me disappointed and suspicious.  It simply read ‘Stratego’.  That’s not even a real word!  At least Sorry and Trouble are real words I thought to myself.  He explained the basic rules of the game and then we began to set up our pieces.  He went first.

Table top gaming is an art form to me.  I know some people just see it as a way to pay homage to their fandom, others see it as a tool for hanging out with friends, and some just enjoy the competition of it all.  But I can never see a game as something quite that simple, rather they provide me with inspiration, laughs, enlightenment, satisfaction, debate, creation, goals, wit, and mass quantity’s of joy.  Gaming isn’t a hobby for me but rather a section of my life that I carry with me every where I go.

Now that my love and adornment of gaming has been established you should probably know that I’m extremely critical of the medium.  If I’m to invest my funds, time, and friends time in a product then I want high quality.  I believe in quality over quantity and don’t want to wake up to see that my board games and role playing books are all the same thing just painted differently.  With prices often matching or exceeding a new video game the board game company’s must remain making the best possible games they can and avoid at all cost the mediocre.  I want to be impressed when I play a new game, not simply accepting of it.

Like anybody though I have preferences.

Horror is delightfully deliciously delectable in every sense.  I am practically a cultist when it comes to H.P. Lovecraft and the Cthulhu Mythos because for me it’s not enough to just read the story’s.  I like the board games, video games, comics, movies, clothing, toys, all of it.  Does this make me a mindless consumer I ponder at times?  No.  Why not?  Because I still have quality control over this encroaching Lovecraftian madness.  In honesty I would be far angrier should I play a bad game that’s steeped in the Cthulhu Mythos than if I played a poorly built Civil War game.  Don’t just start trying to prod me with tentacles, I demand some crazy chanting first and a minimum of at least four hooded cultists.  Oh and my favorite story by him is The Rats in the Walls, yes it’s somewhat outside of the Cthulhu Mythos, but it just grips you.  Plus it was the first story by Lovecraft I ever read.

I also enjoy movies a great deal and am planning on presenting you with a variety of sci-fi films that are must see’s while potentially stumbling across the occasional dud that must be avoided at all cost.  I often have the tendency to blur the lines of sci-fi and horror though so I’ll try my best to limit it to sci-fi and sci-fi horror films.

I’m pretty sure it’s self evident that I enjoy writing other wise I wouldn’t be doing this.  Other interest include comics, cartoons, investigating geek culture (stumbling about online looking for cool things so I can go ‘Oh that’s cool.’), video games, and the out doors.

While this is the first time I’ll have my writings read by others I’m hoping to continue this trend and have my short story’s published and eventually work up to writing a series of books and comics because when it comes to writing I honestly love nearly every medium as is the same with gaming.

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The Game

A few weeks ago a giant package arrived at the Troll in the Corner offices, and it contained a giant box of deck building happiness – Thunderstone Advance: Towers of Ruin! I’ve now sat down and played this through several times and I’m ready to give you my honest assessment of the newest version of Thunderstone. To start things off on the right foot let me just say that I like this game a lot, but others in my gaming circles were a bit more on the fence. Here’s why!

Thunderstone Advance is a deck building game somewhat similar to Dominion, or Ascension, or many of the other deck building games out there. Thunderstone Advance differs though in theme and mechanics. You’re playing the part of an entire adventuring group, bent on building up your characters and equipment to enter the dungeons and fight your way to the fabled Thunderstone. You start off with a deck of 12 cards, drawing six per turn. You purchase new cards to add to your deck which allow you to defeat monsters or buy even more cool stuff. In defeating the monsters resident in the dungeon, you gain XP with which to do cool things, and accrue points that will allow you to (hopefully) win the game.  The deck building aspect of the mechanics are similar to other games, with the difference being your choice between acquiring new cards, or using your current deck to go defeat some nasty creatures.

Are you ready to go shopping and then kick some monster butt?

In Thunderstone, at the beginning of each turn, you must make a choice. Are you going to venture into the dungeon area to take on some nasty things? Or will you head into town to do a bit of shopping, perhaps pick up a bite to eat or a new spell?  You can also choose to do neither of these and either place cards from your hand into your discard pile, or remove one card from the game permanently.

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Cheeky Little Gits

This kid is a cheat and a liar!

I’ve spent a fair amount of time lately creating games for kids, and playing games with kids – primarily my own two girls who are 6 and 9.  I’ve come to the conclusion that the natural state of gaming for children is to get away with absolutely as much as possible and do what needs to be done to try and win the game or shape it to their satisfaction. I kinda love this about kids too, for  several reasons. I admit that my sample pool is pretty small – my two kids who are always willing to play games in the name of science, and a few other sessions with other kids. So, take this report with a grain of salt.

For some systems, this is okay. There are a ton of kid oriented RPGs out there, my own Argyle & Crew being one of them. These tend to go a little lighter on the rules than RPGs aimed towards adults. The fact that kids seem to like to cheat is one of the reasons I built A&C like I did. Yet, rather than call it cheating, I simply call it imagination. We’ll get back to this in a few paragraphs.

Of all the kids I’ve played with over the past few years, it doesn’t matter what we’re playing – board games, RPGs, My Little Freaking Pony, many of them tend to let their imaginations really run wild.  It’s an awesome experience. I can interject something strange, such as a Martian spacecraft into my daughter’s My Little Pony play session and not only does she take it in stride, it gets incorporated into her play in a matter of fact way. That’s not cheating.

When you’re playing Quarriors though, and she opts for eight dice rather than six, well that is cheating. Really in her mind it’s a much lesser form of cheating than say introducing my Godzilla action figure and my wife’s hairy Wonder Woman doll into the Pony mix. When she watches ponies on the tube, both Godzilla and Wonder Woman consistently fail to make an appearance.  Yet here she is playing with dice already and she just wants to add two more. Sheesh, what’s the big deal?

Why when young kids cheat, it ain’t cheating

Back to my game and imagination – that’s why when I made a game for young kids, I built into it the ability for the person running the game to say “yes” as much as possible. Mixing atomic age giant monsters with golden aged comic people and talking ponies who have no hands yet somehow still build trains and stuff is perfectly okay! In a young kids mind there’s no barriers formed yet between what is, what should be and whatever. They’re still learning all this stuff about the world around them and what’s possible – to a 6 year old, just about anything is possible.

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The lovely Kickstarter logo

Short post today. I want to talk about Kickstarter, the self-described “funding platform for creative projects.” Here’s a link to their guidelines, which constrain but don’t seem that strict.

The concept behind the site is very simple. Let’s say I want to create something. I can start a Kickstarter page, and fill it out with all the details about whatever it is I’m gonna make. Donors can come, see how much my fundraising goal is, and choose to contribute. I set up fundraising “tiers”, much like larger fundraising organizations do, except these tiers provide tangible benefits. The $10 tier might get you a personalized thank you card, the $50 tier might get you a signed copy of whatever I’m creating, and a $500 donation might get your name listed as a Gold Donor or whatever.

The main selling point of Kickstarter is that if the fundraising goal is not met, you don’t end up donating any money. So if my goal is $400, and I only raise $250, the money raised all goes back to the donors, no questions asked. So it’s kind of like risk-free financial supporting: toss some money if you like the idea, but if not enough people do, then there’s no risk.

There are definitely some cool projects that have popped up on Kickstarter in the past year or so. But I am a bit worried that it might get out of hand.

I’m not saying the Kickstarter model is a bad one. In fact, I’m absolutely positive that more projects will see the light of day because of the platform, when in the past they would have been merely the dreams of idle gamers, artists, and programmers. Kickstarter is a fabulous tool for the indie creator, to be able to subsidize the creation of whatever his or her dream project is – and if enough people can get behind it, then it’s worth creating.

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Available only from May 4th – May 18th 2012

Starting today, right now, the 2nd Annual Wayne Foundation Charity RPG Pack is on sale! With $235 worth of product and retailing for just $25, you’ll be hard pressed to find a better bargain than this.

Want another reason to get excited? All of the profits raised from the sale of this pack will go directly to The Wayne Foundation – a 501(3)c charitable organization dedicated to ending child prostitution.

This charity pack will get you a huge variety of amazing things! Complete RPG systems, books to supplement your D&D 4e, Pathfinder, Fate, G-core and other games, original character artwork, original short fiction and several full length novels!  You will find months, if not years of entertainment right here, in one convenient, fairly huge .zip file just waiting for you to download it.

If you’d like to help spread the word, you can grab a copy of the word/gdoc press release suitable for cutting/pasting directly into your blogging/website software. Or grab the prettier PDF press release created for us by Kristin Moran! We’d love to hear you spread the word on your sites, Facebook, Twitter, G+ and hell, even MySpace!

To see a complete list of what’s included, click past the break!

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Mark your calendars for this Friday, May 4th! That’s when The Wayne Foundation Charity RPG Pack will be available for sale! With $220 worth of product and retailing for just $25, you’ll be hard pressed to find a better bargain than this.

Want another reason to get excited? All of the profits raised from the sale of this pack will go directly to The Wayne Foundation – a 501(3)c charitable organization dedicated to ending child prostitution.

This charity pack will get you a huge variety of amazing things! Complete RPG systems, books to supplement your D&D 4e, Pathfinder, Fate, G-core and other games, original character artwork, original short fiction and several full length novels!  You will find months, if not years of entertainment right here, in one convenient, fairly huge .zip file just waiting for you to download it.

To see the gigantic list, continue on after the break!

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Image courtesy of Wizards of the Coast

So I got the chance to play the new D&D tactical minis game that is coming out in July, and I have to say that I was smitten by it.  Wizards of the Coast has done an amazing job on this product.  But, I’m getting ahead of myself.  Dungeon Command is a tactical miniatures game pitting rival warbands against each other.  The first two sets will be released July 17, 2012.  You get your choice between the Heart of Cormyr (good guys) and the Sting of Lloth (bad guys).

So, what’s in the box?  WHAT’S IN THE BOX?!  You get 12 well sculpted and pre-painted minis.  I got a great look at the Sting of Lloth box, plenty of Drow, a Drider, Giant Spiders, and even an Umberhulk.  You also get of dungeon tiles and two stacks of cards one for Orders, the other are Stat cards for your creatures.  The game is designed so you can compete with your single warband of 12 against an opponents warband.  There are optional rules for using a single Dungeon Command box to play 2 player, but I think it works best when 2 starter boxes are used.

As far as a tactical minis game goes, it does quite well.  Each side has a hero with a special ability.  The hero also has a Morale score and a Leadership.  Morale is important, because if it drops to zero, you lose.  Leadership determines how many and which creatures you can have on the map.  Every creature can move and attack as actions, but you also have Order cards, special abilities and attacks that you can play.  I think the play was well balanced, quick, and most importantly, fun.  This is a great strategy game, how you position your forces and which Orders you use are extremely important.  There are no dice in this game, so the only luck is which cards you draw from your Order deck.

Now, as much as I love miniatures and games involving miniatures, I have reached a point where a game needs to do more than just serve a single purpose.  Dungeon Command excels here.  You can play the Dungeon Command game just fine, but the minis also easily slide over for use in your tabletop RPG.  If that isn’t enough, each figure comes with a stat card so it can be used with all of the D&D board games, Ravenloft, Wrath of Ashardalon, and Legend of Drizz’t.  While not a definite yet, there is also a possibility that Wizards will release cards so these minis can be used with the old D&D minis game too.

Ok, let’s roll that d20 and see what we get.

Components:  5

You get 12 well made miniatures, several heavy duty map tiles, and a heap of Stat and Order cards.  They really pack some great stuff into this box, and it all has multiple uses.

Rules:  3

The game is somewhat easy to learn, though a few things could be explained better.  We are pretty sure we may have played a bit wrong, so this score is kinda up in the air.

Replay:  5

This scores really high because of the multi-use of the miniatures.  Taken just as a single game, it would score a bit lower because how many times can you kill Dro and still be happy about it.  Never mind, I take that last bit back.

Cost:  5

With an MSRP of $40 this game is a must buy I think.  The quality of the components along with how much use you can get out them makes it a no brainer for a gamer like me.

I plan on buying these sets the day they are released.  I have so many plans for them outside of the game itself (yes players of mine, you’ll be delving into the Underdark).  Game on my friends, game on.

 

 

 

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Image courtesy of Fun to 11

Throughout history there are those combinations that just simply work so well together you wonder why it took so long, wine and cheese, bread and butter, and now, Cthulhu and school girls.  This game is part of an ever growing family of successful Kickstarter projects.  I was too late to throw in my support, but I gladly picked one up at my store when it became available through distribution.

This is a deckbuilding game that pits the players as innocent school girls against a sinister faculty.  The goal is to be the last one standing, the last with any sanity that is.  How long you keep that last shred of mental stability after the game is another matter entirely.  The rules are fairly simple, and there is a high element of luck involved, higher than usual for a deckbuilder.  A difference from other deckbuilders is also the level of impact you can have on other players.  I liked that aspect a lot.  There are too many games of Dominion and the like where it is each player doing their own thing and the only time you interact with the others is the final scoring round.

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If you’re a publisher, author or artist and would like to contribute something, please get in touch with me! Games, short stories, ebooks, artwork – all are welcome!

Last fall, just as October was kicking into gear, a bunch of us indie RPG writers and publishers concluded a two week run of the Wayne Foundation Charity pack.  This year we’re doing it again and we already have some fantastic products to offer!  In no particular order, the following amazing publishers and authors have now contributed!

This does not include those who’s contributions haven’t arrived yet. There’s still more amazing things to come!

The Wayne Foundation

Last year we raised over $1800 for the Wayne Foundation. I’d like to do this again, and see if we can up this to $2500 or more.

If you’re someone in the industry, indie or not, and have a product available as a PDF that you’d like included in the bundle, please get in touch with me! I’m planning on running this second bundle from May 4th through May 18th.

I’d like to sell this bundle for $20 at DriveThruRPG with at least $100 worth of product in it. That said, here’s what I’ll take to include in the bundle.

  • RPG products (systems, adventures, add-ons, etc)
  • Print and Play board games
  • War Games rules
  • Art
  • Anything designed exclusively for this package.
  • Software
  • Fiction/non-fiction -if it could be at DriveThruFiction or DriveThruComics, I’m interested.

Please feel free to include your free products too!

You can get in touch with me here!

Thanks, and feel free to spread the word!

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