Jonathan

Jonathan J. Reinhart is an editor of Troll in the Corner where he writes about wargaming. Jonathan also is the owner of the CWF Game Cast. He hosts the Wargaming Recon podcast (formerly CWF Game Cast podcast). He has been gaming with miniatures since 2000 and playing board games from a young age. He's played a myriad of games such as: Warhammer 40k, Warhammer Fantasy, Warmachine, Starship Troopers, Axis & Allies: War at Sea, Flames of War and Warlord Games' Black Powder rules. War at Sea and the Black Powder rules are his current go-to games. Jonathan enjoys casual, fast, fun, and group board games. Sitting Ducks Gallery, Zombie Dice, Guillotine, Pandemic, and Carcassonne rank high on his list. He is a retired local politician with a B.A. in Politics & History, which provides a useful background for historical gaming. A casual World of Warcraft player, he became a Kingslayer as Viktrious the Blood Elf on 4/23/11 and followed that up by slaying Deathwing on 5/9/12.

 

There’s a gazillion podcasts out there covering everything from the music of Macross to This Week in Tech, This American Life on to The Married Man Podcast. Listeners are bombarded with innumerable choices, but perhaps there is room for one more?

I run a gaming podcast, Wargaming Recon, releasing new episodes every other week. Being a podcaster since 2006 has taught me that when people find something they like, they’re willing to stick with it and to try out related content. In other words, if you like what TrollITC has on the blog you may thoroughly enjoy a podcast discussing the same type of content found on the blog.

The million dollar question is, would YOU listen to such a show? Something that released weekly, or bi-weekly, lasting say 30-60 minutes in length. Perhaps you’d like it to be shorter, maybe clocking in at 15-20 minutes?

Your input is desired because I’ve been mulling over the possibility of such a show. I know that Ben, and the gang, are open to new ideas in the hope of seeing if the the spaghetti sticks to the wall. I’m not saying that we will end up creating a show. If interest is sufficiently strong you can bet that I’ll see what can be done.

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Wargaming Recon Logo

I record the Wargaming Recon podcast when I am not writing this weekly column. Wargaming Recon is a bi-weekly hour-long gaming podcast dedicated to historical gaming and New England gaming. I review products, discuss games I play, chat about cons, and travel the wargaming world with listeners.

Being a podcaster is a fun and exciting hobby that also can be a lot of work. New Jersey native and SModcaster Kevin Smith released a new book titled “Tough Sh*t: Life Advice from a Fat, Lazy Slob Who Did Good.” As a fan of his earlier works, i.e. Clerks., Mallrats, and Chasing Amy in particular, I started reading the book. Unexpectedly, Smith reveals a lot of great advice for anyone wishing to be creative. He owns a highly successful, fun, and funny series of comedic podcasts, which garner millions of listeners per episode.

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Dystopian Wars Prussian Airship Box Art

Usually I’m the last guy you want painting tips from. My skills, or lack thereof, will NOT help you to receive a Slayer Sword. If that is your aim, well…I wish you luck and suggest you chat with Natalya Melnik. What I am is a chap that enjoyes painting different models.

This time around I painted a Pflicht Class Scoutship (aka zeppelin) for the Prussian Empire in Dystopian Wars. The rules, models, and accompanying accessories are in my possession. Yet, I have no intention of playing the game. The models won me over with their looks. Seeing pictures of them made me think “those would be fun to paint!”

Awhile back I painted some frigates and cruisers for the Prussian Empire. I decided to use something different with the airship. I had to know how Army Painter’s Quickshade impacted the process.
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Combat Storm Banner Small

Awhile back I received an interesting e-mail from Dave Reiter. At first I wondered if it was spam but then I looked at the subject and it seemed like it could be a real e-mail for me in light of this blog and podcast. On opening it I was made aware of an interesting new game called Combat Storm by company Strategy Wave.

Combat Storm, or Operation Plastic as it used to be called, is different from any other game company I’ve seen. It has managed to create a rulebook and system for playing with plastic army men.

I fondly remember playing with plastic army guys as a kid in the ’80s. Bought them at the corner store for a few bucks giving 100 or so. Out on the grass and in the house they fought over everything. Having a formalized rules system for this is a nice way to recapture one’s childhood yet adapt it for “grown-up” play.

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John Caputo far right in blue (photo by Jonathan J. Reinhart)

John Caputo far right in blue (photo by Jonathan J. Reinhart)

Zombie Crawl VIII is the continuation of zombie fights run by John Caputo at Battleground Games & Hobbies. John has been the Zombie Crawl twice a year for four years with the event usually happening near Easter and near Halloween. The game is run using Games Workshop’s Necromunda rules. Each player controls a single miniature in a free-for-all battle to defeat zombies, other players, and ultimately survive the game. Alliances are vital to survival but are also short-lived.

The eight installment shines a light onto the world of Morbius, located near the Eye of Terror. The planet was bombarded by forces of Chaos, which ruined the industrial planet. Red meteroids crashed into the planet killing off 90% of the population. The remainder were turned into zombies by the plague the meteroids caused. The planetary garrison retreated to their barracks in a holding action. Players must traverse the capitol city of Io and climb aboard a ship to escape across the waters.

Many people only show up at the store to participate in this event. It is one of the few free events, which garners such high levels of participation. Tonight’s game featured no less than a dozen gamers excitedly rolling their pitted cubes in an effort to shoot, stab, and bludgeon the innumerable undead.
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Picture of John Waterman's marker by WallyG on Flickr

Picture of John Waterman's marker by WallyG on Flickr

Henry Hyde, yes the Henry Hyde that I keep mentioning in relation to the Dedhampton Revolution, asked me for feedback on his Wars of the Faltenian Succession articles, which appeared in early issues of Battlegames Magazine. I wrote him 3,000 words responding to his 30+ pages of imagi-nation goodness. While I wrote my thoughts I realized that one area Henry glosses over is naming the people inhabiting your world. He mentions that foreign languages can be a gilded chest when needing to name countries and other places. When it comes to naming the hundreds of people living and fighting in our fictional worlds we can quickly run out of steam.

In fact, I noticed that I was using the same names repeatedly in the Dedhampton Revolution. Each of the colonial governors is a member of the House of Reisen. I covered it up as a cool ploy to examine nepotism. The reality is I couldn’t think of different last names.

Where is a wargamer to look for good, believable, names? Look into family histories. Recently I came across some information about the Howland family. They came from England on the Mayflower and settled in parts of New England. The information I found listed many historical first, and last, names in this real colonial New England family. Clearly I lucked out. But, you can be equally lucky if you look up some local history for the real world location inspiring your fictional realm. I could just have easily searched records for nearby towns and found a wealth of names.

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Seaward March 1 Day Campaign map created with Hexographer by Inkwell Ideas

I’ve wanted to run a campaign for a decade or more. That never happened because, as we may all know, of the heavy work-load to create a campaign. The campaign creator needs to do a TON of work behind the scenes to get the campaign started, keep it running, and reach a conclusion. The players have to dedicate themselves to gaming on a regular schedule, which inevitably becomes interrupted as a result of real world commitments. Further, it can be difficult to create a campaign map.

My skills in the visual graphics arena are subpar at best. For years I’ve searched for an easy to use program that would allow me to easily create a gaming map. My frustration increased whenever I read early Battlegames issues where Henry Hyde detailed his amazing maps for the Wars of the Faltenian Succession. Seeing stunning maps, of that ilk, in other gaming magazines and on the web has brought my frustration to a boiling point. More recently I sat down and created a list of what I need of a map making program. It needs to:

  • Work on Mac OS X (whatever incarnation I’m on at the time, Lion currently)
  • Be intuititive and easy to use for a n00b like myself
  • Create square or hex maps with user chosen terrain types and features such as roads, hills, cities, towns, rivers, etc.
  • Export the maps into a common image format (for inserting into the blog, printing out, etc).
  • Be affordable

Finally, I’ve found a program that fits each of those requirement. Hexographer, by Inkwell Ideas, is a cross-platform program that works on OS X and Windows. It has a free version, with some features removed, and a paid version. The program allows you to create a map of varied dimensions and then populate it with terrain features, national boundaries, population centers, place names, ports, roads, and more.

The campaign bug never fully left me. It burst to the top of my list when I read an article in Wargames Illustrated discussing how to run a one day campaign. I knew that could be a blast…if only I had a map. That’s where Hexographer comes in. I can’t say much more without giving anything away. It would be cruel, however, to leave you completely hanging. Below you will find the map I made for the campaign. Releasing it is probably a mistake. After all, participants might look at it and formulate plans. Then again, maybe this map is a ruse to throw them off the scent. Whatever the case may be, I can assure you that I made it in less than one hour using the Hexographer program.

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Photo from Flickr courtesy of the U.S. Army

World War II games are some of the most popular and best-selling regardless of format and venue. Simply look at the shelves of your nearest video game, computer game, and FLGS to see that this genre dominates video games, computer games and board games. Furthermore, Baby Boomers are the largest consumer group in the history of the world. They collectively represent more wealth and purchasing power than any other age group in existence. Most if not all of the Boomers lived through or were directly impacted by the war to end all wars.

These are facts and not hypothesis. With the veracity of these declarations beyond doubt we come to the issue of roleplaying games. For ages they have been dominated by fantasy settings as notably evidenced in Dungeons & Dragons. To a lesser extent other settings are commercially available with science fiction being popular. Star Wars, Scion, Legends of the Five Rings, White Wolf, and Dark Heresy are some of the many varied and popular venues.

Visibly absent is anything set during World War II. Why is that? The war canvassed the globe touching different environments and people. It is already equipped with conflict and equipment for adventurers to use on their quests. It is so large that DMs can write their own story lines without changing history…and if they changed the history who cares?

Are companies put off by the known outcome? Are they concerned that gamers would have to deal with Hitler’s genocidal programs? Or, are they worried that customers will dislike recreating historical engagements?

Yes, we all know how the war ended. We know the general facts of the war. We know the broad strokes. While Hitler is a rightly despised individual he can be used as a teaching tool. We can use the roleplaying game to put gamers in the shoes of those touched by the concentration camps, the forced breeding, and the paranoid secret police. If knowledge is power, then we can use the game to educate people and thus give them the power they need.

If companies are concerned about recreating history, then perhaps they need to have a glance at the innumerable reenactments and organizations that bring the history buffs together to replay past battles. Those individuals know who won, who lost, and how it happened but they gather year after year to recreate the events. Clearly, there is demand for this.

To all the game publishers I say that I don’t know why you are not releasing WW2 roleplaying games. But, I do know that you are missing out on a fiscally lucrative and interesting market for a game. You have me befuddled.

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At Havoc I picked up a package of Renedra tents in 15mm from the Hobby Bunker stall. They’re perfect for my Seaward March, one day American Civil War, campaign that I am running on the 31st. Cort owns a lot of 15mm ACW figures and terrain. But, it’d be nice to have some tents in the event that they’re needed.

Below are pictures of the tents as they got painted.

The tents were cleaned up using a modeling knife and files to remove any flash and irregularities. Then they were primed with Chaos Black paint. When that dried they were basecoated with Khemri Brown from the Games Workshop line of foundation paints. At this point I waited, again, for the paint to dry. When the tents were ready, I dipped them into Army Painter Quickshade Strong Tone. The quickshade instantly shades and seals the model. The quickshade takes 24 hours to fully harden.

The next day I examined the tents. They were ready for highlights. Kommando Khaki was drybrushed onto each tent with the raised areas, and edges, being the primary focus. This was followed with a more severe drybrushing of Bleached Bone. Finally, each tent was hit with a light drybrush of Tallarn Flesh.

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Official Game Night Guys Logo

The Game Night Guys are Brian, Curtis, and Mike. Each week two of them play a different board game during their show. The Game Night Guys have been podcasting since August 2010. The shows artfully blend comedy with an introduction to the featured game.

I’m one of those people who prefer a podcast that publishes shorter episodes. My favorite time to listen to a podcast is during breaks at work or while walking nearby trails. A 30-minute show is the perfect length for me. Game Night Guys keep their shows between 25 and 45 minutes in length with most episodes lasting close to 30 minutes. If you prefer to spend an hour plus with a podcast, you can easily enjoy several shows in a row.

One of the strengths of this podcast is the smooth way the hosts use comedy to enforce their review. When they tackled the Battlestar Galactica Game the guys were clearly frustrated by the rules. Eventually they drifted off to discussing the Battlestar Galactica reimagined series as a way to showcase the difficulties in playing the game.

When they tried the Titanic board game listeners were also treated to the guys donning foreign accents in feeble, yet hilarious, attempts to mimic the awful writing found on some of the games cards. This made me want to play the game more than if they gave a brief exposition of the rules.

Listener feedback is also very important to the Game Night Guys. Brian, Mike, and Curtis are active on Twitter, quickly respond to listener communication (at least mine), and are genuinely excited to chat with listeners. They have a telephone number listeners can record messages onto, which proved invaluable for their promo contest, along with standard e-mail, Facebook, and Twitter.

My tweeting them resulted in a surprise acknowledgment in the show notes of the Bananagrams episode. Spending just five minutes listening to the show will have you hooked. One word of warning before you listen to their show. They are not averse to using swear words and sexual innuendo. This isn’t a show to listen to sans headphones nor one to listen to with the little gamer. Then again, maybe others will want to know why you’re laughing so hard at the discussion of Titanic’s poop deck.

So far I’ve listened to half a dozen episodes and there has not been a dud. As a fellow podcaster I can assure you that is no easy feat. Game Night Guys have rocketed to the top of my list of favorite gaming podcasts. They’re gametastic!

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