Sep 172013
 

tcgads

Since late last year I’ve been working on a card game called Fools! As of yesterday, that game is available for you to purchase. It’s been a long journey for this simple card game, with lots of play tests, redesigns, and more play tests. I’ve gotten some fantastic input on this game from lots of folks who’ve played with me or tested it out on their own, and I’d also like to thank Mark Diaz Truman of Magpie Press (among others!) for some invaluable input into how the game plays, and how to make it play better.

You can grab a PDF of the rules right here, and read on for a quick description.

Fools!

A quick, fun trick taking card game in the land of Fairy!

Fools! Is a fast paced and fun card game that can be played with 2-4 players in less than half an hour. Each player takes the part of a Fairy Lord who brings their vast host of fairies to a grand tourney held once a year.

Over the course of a day, many battles are fought in the Grand Tourney, giving individual fairies a chance to show their skills on the field of battle.

As a Fairy Lord, you will use all of your magic and power to fill your armies with the most powerful fairies. If you sometimes slip a poor little sprite (or even a fool) into your opponents army, or replace one of your brownies with a knight, well it’s not cheating if it’s done magically! But be careful for the Fairy Queens, Kings and Champions will not stand for any trickery!

At the end of every battle, you will be presented with the three fairies in your army who were the bravest and most impressive. If your three fairies are more impressive than queen2your opponents, you’ve scored a victory point! After all, it’s not the actual battle that counts in the Realm of Fairy, it’s the style and cunning it’s fought with that counts.

Each player draws a small ‘army’ of 3 face down cards and a hand of three cards. The army cards represent those fairies who will distinguish themselves in battle. Your hand represents fairies and fools you can use to hinder your opponents or strengthen your own army.

Cards can be played as Standard Bearers, some with special effects. Players are then required to replace a card in their opponent’s army with one from their hand. They may then replace a card in their own army with one from their hand. Through this all, their army cards remain hidden from everyone.

At the end of each turn, your hand is discarded and your army cards (actually those who’ve distinguished themselves in this round of battle) are revealed. Points are added up and the highest score wins the turn.

2 player games play to 5 points, 3 players to 4 points and 4 players to three points. You can purchase it at The Game Crafter for $11.99.

I’ve been developing this game for just about  a year now and you can see my first and second post on this if you’re interested in the development process.

Keep your eyes peeled too, as I’ll have a free Print and Play version available in a week or two!

About Ben

I'm a geek. A nerd, a dweeb, whatever. Yes I owned garb, yes I still own medieval weaponry. And yeah, I could kick your butt in Mechwarrior the CCG. I love video games, role playing games, tactical board games and all forms of speculative fiction. I will never berate someone for wanting to be a Jedi and take everything Gary Gygax ever wrote as gospel. Well, all of this but that last bit.

 Posted by on September 17, 2013

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