Encounters ~ Plots ~ Places is a source book for any fantasy role playing game. In it you will find Non-player characters, items, adventure hooks, encounters & beasties – all easily added to your campaign with a minimum of effort.
Detail descriptions and motivations, including suggestions for powers, dominant traits and the reasoning behind their existence. Each NPC is well fleshed out and includes suggestions for inserting them into your campaigns.
Interesting and original creatures and situations that can be used as one off encounters, side quests or as the basis for larger adventures within your campaign. Great for conventions, one shot games, or as detailed additions to your current campaign.
New magical items that have never been seen before. Detailed descriptions, methods of operation, usage and pitfalls for every item, including adventure hooks useful for creating larger adventures based around each item.
Eerie villages, sites of conflict, areas of interest: detailed descriptions of areas your party can wander through, complete with adventure hooks. Add in an items, encounters and NPCs as you see fit.
Brief summaries for use in creating your own adventures. Think of them as seeds from which your entire campaign can grow.
Kickstarting this project serves two purposes. The first is to allow interested people to pre-order the PDF or physical book. The book is already well under development, currently at 36 pages in length with an expected length of 40 pages or more. All artwork for the book as it stands is in place. I expect this book to be completed by mid-December of this year.
The second purpose is to grow the content of this book. If the financial goal is met, I’ll be commissioning some original artwork from artist and illustrator Khairul Hisham, who’s work has been featured in many other RPGs, recently inAzamar and Argyle & Crew. Along with this new artwork will come new content.
Also, depending on your funding level, rewards include the ability for you the backer to help design items, encounters, NPCs and even become an art director.