My RavenCon 2011 experience continues to be the focus on my posts here at Troll ITC, but this post begins the audio for the final game, and the first convention game I’ve ever run.
This year I ran my first convention game, and not only that but one that used my very own rules created as an alternative to the Hacking/Virtual Reality systems in the Savage Worlds setting Interface Zero. I’ve written about Interface Zero before and more recently I announced that I’m actually now in a writing contract to create a supplement for release this Fall. My rewrite is intended to create a fluid group dynamic when players enter the virtual world known as “The Deep“. The new system is one that relies on a broader set of skills and abilities than the Hacking skill alone for computer user, allowing a team of players to enter virtual reality and retain the diversity of their character features.
In this first part of the session, approximately one hour long, you meet the party and they meet each other, beginning their frantic and harried journey. One player enters what is referred to in Interface Zero as Hyper Reality, a layer of virtual reality that overlays directly with the real world. This is something that is actually in the core rule book for the setting and remains mostly unchanged in my alternate version. Be sure to check back soon to hear some of the new rules when later segments of the session are posted.
As always, this podcast is available right here, and on iTunes.
Note: At the time this podcast was created I referenced a contract with Gun Metal Games for publishing alternate hacking rules for Interface Zero. Due to a number of factors, that supplement was never/will never be published. I’m being consulted currently to work on a different supplement for The Deep, but the rules set used in this adventure did not make the final cut.
[tags]RavenCon, RPG, Role Playing Games, Savage Worlds, Interface Zero, Actual Play,podcast[/tags]