About a year and a half ago, my home group decided to make the switch from D&D 3.5 to Pathfinder. Upon buying the Core Rules book, I began seeing references to Golarion, the default setting for Pathfinder. Honestly, I ignored them. Our group was playing a Forgotten Realms game and I had little issue adapting the FR campaign setting to the Pathfinder rules. As time went on, however, I began to get more curious about Golarion. I mean, I like the Pathfinder rules, so their setting must have something to offer, right?
When the Inner Sea World Guide was published a bit ago, I decided that it was time for me to jump into the world of Golarion. In addition, Paizo has been publishing novels set in Golarion, called Pathfinder Tales, with the third having recently been released as well. So I got my hands on the Inner Sea World Guide and a copies of each of the Pathfinder Tales books and set out to learn about Golarion.
And that brings me to this article. The “A Whole New World” articles will be a series that acts as a primer for Golarion. I’ve found a lot of good in the setting and, even if you don’t play Pathfinder, I think you’ll find a whole lot to love as well. The first full article in the series will come down tomorrow and will be covering an overview of the world. Following that, each article in the series will take a look at the major characteristics of the setting, including races, countries, overall tone and plot hooks. I don’t have all of the article ideas decided yet, so if you have some suggestions, feel free to let me know in the comments.
[tags]rpg, rpgs, role playing games, Pathfinder, Golarion, A Whole New World[/tags]