Despite Wizards of the Coast not showing up on my doorstep with a giant novelty check and a offer to move to Renton, I’ve decided to complete what I set out to accomplish. And that was of course to publish two articles so mind numbingly boring that ICANN shuts down the internet. The first was “How do I add 25% to 4d8+18?”
But first, let me clarify something about the previous article. I picked a bad title. I should have stuck with “No, Pimp MY Orcus”, or “Roleplaying with PORN STARS and monster damage charts”. But instead I picked the one dice roll that happened to be trivially easy to add 25% to. Did I pick 3d6+11? Noooooo. I had to pick the one that anyone half-awake would notice as an easy conversion. So my hat’s off to ya, me muckers, for paying attention.
I’ve included in my files below the 50% increase in damage for single target attacks. I won’t belabour how I arrived at my numbers because I used the same method as for 25%, and so it’s nothing surprising. What I did want to talk about is the Two-or-more-targets chart. I don’t like it – they broke it – so I went and fixed it.
The two-or-more-targets damage chart has a nice regular pattern to it. The average damage and critical damages go up twice, then they repeat twice. Two increasing, two the same. Two increasing, two the same. Damage is always going up. I’m a strong believer that regularity is good. But for some reason, at level 26, they decided to break that pattern and DROP the average damage and the crit damage. Scandalous I know! But my beef is that there’s no good reason for it – there’s no bad reason even – it just plain and simple looks like a mistake. So I fixed it.
Then there’s the minions. I like minions – I think every encounter should have a few. Minion damage hasn’t been errata’d recently, but does show up in the Dungeon Master’s Guide 2 (page 133). And, of course, they’ve got their own special fine print: “Artillery minions deal 25% less damage on multitarget and melee attacks”. So I took the chart, added another column for Artillery -25% damages, and extended it down to level 35.
So I present to you, the three charts for your 4th Edition monster designing fun:
- Single Target Damage table, with +25% and +50%, down to 35th level.
- Multi-Target Damage table, with +25% and +50%, down to 35th level. With my correction.
- Minion Damage table, with Brute (+25%) and Artillery (-25%), down to 35th level.
- And, as a bonus, all the above wrapped up into a handy spreadsheet.
And just in case it wasn’t clear from the start – I hope that someone, somewhere does find these charts useful and time-saving. If not then – well – my family had a lot of fun dressing up my miniatures. Not a total wash in my book.