Mar 282011
 

If you’ve not come across the 6-Pack Adventures from Postmortem Studios while browsing RPGNow, then you need to do yourself a favor and check them out. These are small adventures, designed for a single session and are a available for only $1.99 apiece. They include everything you need to run them, including maps, tokens, and even PCs. Right now, there are adventures for both Pathfinder and D&D 4e. Other open systems will be supported with future releases. Today, I’m taking a look at the first two of those adventures, both for Pathfinder: Battle’s End and Desecration.

Battle’s End

The PCs are traveling and take their rest at an inn known as Battle’s End. Little do they know that another resident at the inn is planning revenge on the entire town. As the PCs retire for the night, the walking dead begin attacking the town. Rather than this being an all-out slugfest against a horde of swamp zombies, it becomes evident that the PCs can’t handle the numbers coming at the town and must find another way to deal with the threat. Namely, they need to find out who is bringing the zombies to the town.

There are clues throughout the adventure that can lead the party in the right direction and the whole scenario seems to be put together very well. The writing is tight, the PCs are well-statted and there is literally nothing else you will need, aside from players, to run this scenario. It’s a nice twist on an the old idea of a zombie attack and I think it works really well.

Final Verdict: 5 out of 5 stars

Desecration

This adventure sees a group of Elven PCs (level 5-6) traveling through the forest to investigate the lack of messages from a Human Druid who recently discovered a lost elven Shrine to the Goddess of Nature. As the party travels towards the Shrine, they are set upon by wolves first, then a swam of squirrels. Upon reaching the Shrine, the discover the Human Druid dead and begin seeing that all is not right at the Shrine.

Eventually, the receive a Sending from a superior officer telling them to stay at the Shrine until reinforcements arrive. This gives the PCs a reason to be around when whom or whatever is messing with the comes back to investigate. Again, this is a well-crafted adventure with a lot of nice touches in terms of clues to find and information to uncover.

Final Verdict: 5 out of 5 stars

One last note about these adventures. It is rare, in my experience, to see adventure modules published that include as many details and flourishes as these 6-Pack adventures do. Not only do you get all the maps and so forth that I mentioned before, but every provided PC has a whole sheet of background information that encourages the player to have a chance to really role-play the character. This is a rarity amongst one-shot adventures. As someone who dearly loves good RP in a gaming session, this seals the deal for me. For the price, you cannot beat these adventures in terms of content and style.

[tags]rpg, rpgs, role playing games, Pathfinder, 6-pack, one-shot[/tags]

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About Tracy

I love games, and I love to write about games. Hopefully when I write about games, you'll find something to like. I actively play Pathfinder and Savage Worlds, but am always willing to give something new a try. Follow me on Twitter, and check out my openly developed campaign setting for Pathfinder, Savage World, and Fate: Sand & Steam.

  One Response to “One Third of a Six-Pack – Reviews of Battle’s End and Desecration”

  1. […] here to see the original: One Third of a Six-Pack – Reviews of Battle’s End and Desecration Related Reading: Piano Adventures Lesson Book, Level 1 (Faber Piano Adventures®) Piano Adventures […]

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