Sep 022010
 

To celebrate another wonderful game system, Savage Worlds, we’ve gotten together with the fine folks at Pinnacle Entertainment Group to give away a few Savage Worlds books. Since the PEG folks graciously provided the Savage Worlds Explorer’s Edition and the Deadlands Player’s Guide, I’ll be happy to ship them off to one lucky winner anywhere I can via the USPS.

Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game. Create your own setting, convert an existing one, or pick up one of our amazing worlds like Deadlands, Slipstream, or Weird War II.

The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the game master.

If you’re looking for a game that’s fast and easy to set up, run, and play, Savage Worlds is for you!

This is a full-color Explorer’s Edition-sized book (6.5″x9″). This is a copy of the third printing. 160 pages.

The Tombstone Epitaph has always been filled with lurid tales of daring desperadoes and deadly drifters, but lately the West’s most-read tabloid claims there’s something more sinister stalking the fronteir’s lonely plains: monsters! Fortunately, where there are monsters, there are heroes. Squinte-eyed gunfighters, card-chucking hexsligners, savage braves, and righteous padres have all answered the call. And if they fight hard enough, they might just discover the identity of the mysterious Reckoners some say are behind it all.

The Player’s Guide is the core rules book for player of Deadlands Reloaded. It includes new rules for shootouts at high noon, new Edges, Hindrances, and powers, and everything thing a cowpoke needs to begin his journey into the Weird West.

So how do you qualify to win these two books? Easily done! Go to Pinnacle Entertainment Group’s website and tell us what year PEG started out and what they first published. (Hint – both answers are right next to each other and a cut/paste is fine). Once you’ve got this info, email it to us at savageworlds AT trollitc D0T com. Be sure to use a valid email address as that’s how I’ll be contacting the winner.

Since I’m also celebrating my survival of (not really all that) life threatening surgery, I’m also going to put in one of my own, unopened Savage Worlds official Oversized Action Deck! That’s a lot of capital letters but also a neat extra prize.

Rules:

This contest will start at approximately 9am on Friday, August 27th and will end at 11:59pm EST on Friday, September 3rd.

  • This contest is open to anyone I can ship to via the United States Postal Service. You are responsible for verifying the books and cards can be shipped to your address.
  • The winner will be chosen by either a random number generator at random.org or a rhesus monkey dressed as a zombie hurling D&D 4e miniatures at a chart of entrants – whichever is easier for me to arrange.
  • All decisions are final, even decisions arrive on by a monkey.
  • Folks who write for TC or work at PEG shouldn’t enter. That’s just not fair.

That’s all there is to it! Good luck and get to entering!

[tags]rpg, role playing games, savage worlds, contest, deadlands[/tags]

Sep 012010
 

Looking to pick up that new RPG product but want to score a bit of a deal first?  Here’s your chance!  Simply because you read our site, we’ve got a deal for you.  Thanks to the lovely folks at DriveThruRPG you can get 20% off of the entire catalog of these fine publishers!  With PDFs being far less expensive than print products, this adds up to a decent savings!

When you go to check out, just enter this coupon code:  HotAugustGames2010

This deal is good through October 5th.

Since they’re all offering you a discount, I feel I should do the same on my products.  So the entire Troll in the Corner/Aruneus collection is available for 25% off.

Thanks for reading and thanks for making this awesome hobby better!  We appreciate every single email and comment!

 Posted by on September 1, 2010
Aug 312010
 

I already linked you all to my time talking to Keith Baker at GenCon, but there are a lot of other great people that I talked to, and the audio is ready to go, do why not put the links down so you can feed your ears?

The audio this time around was all processed by Ethan Parker of Gamer’s Haven fame. I took everything that I did, or that we did together, and put it up on his site. In the case of the shorter interviews, he strung a bunch of them together so that they made a larger file. As well, he joined me on a few of the interviews, which was always fun. I’m going to link to all of them and give a short breakdown on each file.

So, here we go!

The One With All of the Interviews

These were a lot of fun. Throughout the convention, I had time to talk to a lot of really neat people, and the list is as follows:

  • David Hill and Filamena Young with Maschine Zeit
  • Sean Preston with Reality Blurs
  • Crafty Games
  • Infrno.net with Matt Grau
  • Jess from Geeky Clean
  • Brennan Taylor formerly of Indie Press Revolution
  • Loren Coleman of Catalyst Game Labs
  • Globalization
  • Chris Engle and Thunder Hamsters from Hamster Press
  • Christopher De La Rosa with Hunters Books and Apparel and Outbreak Undead
  • The first thing that I want to say about these interviews is how cool the people were to talk to. Everyone was candid and answered the questions asked in what seemed like an honest manner. I also learned some interesting things along the way, such as:

    Iron Dynasty, the steampunk samurai game from Reality Blurs, is not going to stay a Savage Worlds-only product. In fact, they are going to be releasing the setting for FantasyCraft, as well. No timeframe for the release, but it’s still a cool bit of news.

    I’m also really excited to read and review some of the products that were talked about during these interviews, including Maschine Zeit, Thunder Hamsters, Moonbase Crisis, and Outbreak: Undead. I am also planning on taking an extended look at Infrno, because it looks like it could be really useful.

    The ENnie Awards

    If you didn’t have a chance to watch the videocast of the ENnie awards, but are curious to know what the ceremony is like, then this is the audio to listen to. We did arrive at the awards a little late, so we missed a lot of the info on the RPGNow Gamers Helping Haiti project (which apparently went well), but we did manage to get all of the awards in. If you didn’t hear the winners for this year, just trust me when I say, it was a very Pathfinder year this year.

    Some Actual Play – Killball and Pathfinder

    Lastly, I did actually get to play a few things at GenCon this year, and two of those things were Killball and a sort Pathfinder delve.

    Killball is a boardgame by Travesty Games that plays like soccer, but with death, dismemberment and a world of pain. It seemed like it could fun, and I’m hoping to be able to get my hands on a copy of it for a full review.

    As well, I participated in a quick Pathfinder delve that saw our group trying to take out some werewolves that were plaguing a nearby village. Unfortunately, we were the ones that got taken out, as out tactics were far from useful. Still, it was a lot of fun.

    And that’s all she wrote

    Unless I miss my guess, that’s the end of my GenCon coverage for this year. I had a great time at the convention, and I am really looking forward to going next year. Keep check back to Troll in the Corner, as I will be getting out reviews of things I got at GenCon as the days, weeks, and months go on.

    [tags]rpg, rpgs, board games, interviews, conventions, GenCon[/tags]

    Aug 302010
     

    Just before I went to Origins, I started hearing about a game that was previously unfamiliar to me. The name Eclipse Phase began bouncing around my brain, and the more I saw of it, the more interested I was. Turns out, I wasn’t the only one. Eclipse Phase won not only an Origins Award this year, but also took home two Silver ENnies and one Gold ENnie at GenCon. I got my hands on a copy of the Eclipse Phase book at Origins, and I have finally had the time to give it the reading it deserves.

    Your Mind is Software        Program It

    Eclipse Phase is a post-apocalyptic, science-fiction-based story of Transhumanity. What’s transhumanity? Basically, technology has advanced to the point that no one need permanently die. You back up your consciousness, your Ego, and resleeve yourself into a new body, your Morph, almost any time you need to. Indeed, you might not eve need a body, choosing to live as an Infomorph. You might even be an animal, uplifted to sentience and posessing capabilities and intelligence that rival or surpass most “humans.” Your mind can be augmented, your body can change if you have the credit to change it, and you are effectively immortal.

    It all sounds great until you realize that world around your ancestors knew is no more. Earth is a smoking ruin of its former self, thanks to the rise of malicious AIs knows at TITANs. The TITANs nearly wiped transhumanity from the solar system, and then… they just left. In their wake, transhumaity has found wormhole-based Pandora Gates, has spread throughout nearly all of the known solar system, and has even established small footholds on distant planets. The hold that transhumanity has on its collective existence is a precarious one, and any number of threats, both internal and external could send things over the brink.

    Your Body is a Shell        Change It

    The first thing that struck me about the Eclipse Phase book was the overall design of the book. The art, the ways the pages are laid out, the style of it, it all oozes professionalism and it all really gives the reader a good feel for the aesthetics of the setting.

    An Example Page from the Book

    The quality that you see above is carried out throughout the book. It is easy to read and follow, and also gives you a good idea of what to expect from the setting. Excellent, all around. As well, the art is very good, and presents some very compelling images that, again, give you a really good feel for the world of Eclipse Phase.

    The World as They Know It

    The other thing that struck me as different from most RPGs is the writing. It’s not that RPG writing is, as a rule, bad; It’s that the writing in Eclipse Phase is so bloody good. When reviewing a book, especially one that is heavy on the crunchy mechanics, and especially if you’re likely to not have a chance to playtest it, I tend to read pretty quickly. I get a really good idea of what a given section has to offer, and then, most times, I move on.

    No so with Eclipse Phase. With this book, I read far more than I expected to, just because it was so compelling. The detail given for the setting is impressive, but it’s far from overwhelming. You want to read what they’ve written, and it’s no surprise that the Gold ENnie that Posthuman Studios won for this game was for the writing. There were a few typos, and a sentece or two that I would re-work, but I have a BA in English, so I tend to be picky. Still and all, I’m anxious to read their newest supplements, if only so I can get more details about the compelling world that they have crafted.

    Death is a Disease Cure It

    The mechanics and the crunchy bits seem to be pretty manageable. The resolution mechanic is always a percentile roll versus some type of target number. Those target numbers can take some math to derive, but it’s not like you’re going to need a calculator at the table.

    Where the crunch really comes in to play is in character creation. There are a ton of options to choose from, which is appropriate given how much customization a given person can undertake in the game world. However, for a starting player or GM, it’s going to take some time and a lot of accounting to get all of the character options taken care of. For example, take a look at the sidebar on this page the details the step-by-step process for character creation.

    Character Creation Detailed

    Now, many systems have detailed character creation processes, and I’m sure that once you get the system down, it’ll be second-nature; it is in most RPGs. Still, from the jump, it looks like a lot of work, and when I interviewed Rob Boyle at Origins, he admitted as much. That doesn’t make it a bad system, it’s just something to be aware of.

    Extinction is Approaching        Fight It

    Everything in this book practically begs you to play it. The future they describe is both enticing and horrifying. They ask extremely interesting questions about what it means to be human, what someone’s motivations will be if they can effectively live forever, all covered by the looming horror of the unknown. Are the TITANs really gone? What about Earth? Is it reclaimable? Should it be reclaimed?

    The book seems to explicitly refrain from telling you what the plot of your campaign should be. What they give you instead is a metric ton of plot hooks, all interwoven throughout the book. Almost any given page of the book can spark an idea for an adventure or an entire campaign.

    The goal, ultimately, is to survive.

    And, something that bears mentioning, just because of its pure awesomeness. Eclipse Phase is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License. To quote Posthuman Studio’s own words:

    What this means is that you are free to copy, share, and remix the text and artwork within these books and PDFs (with the exceptions noted below) under the following conditions:

    1) You do so only for noncommercial purposes;
    2) You attribute Posthuman Studios (see below);
    3) You license any derivatives under the same license.

    What this means is that you are free to copy, share, and remix the text and artwork within these books and PDFs (with the exceptions noted below) under the following conditions: 1) You do so only for noncommercial purposes; 2) You attribute Posthuman Studios (see below); 3) You license any derivatives under the same license.
    In other words: pure awesome. I respect the hell out of any company that is so proud of what they do, so confident of its success, and so supportive of the gaming community that they give it away for free. That makes me want to buy things from them. It makes me feel like they’ve got my back as a gamer, and that, as long as I follow a few simple rules, if I get a great idea inspired by their products, I’m not going to get shot down by them if I want to share my work with others.
    Simply great.

    Final Rating

    I would love to have a chance to play this game. Final Score: 5 out of 5 stars with no hesitation.

    Eclipse Phase is published by Posthuman Studios in conjunction with Sandstorm Productions. You can buy this book for somewhere around $50 USD. Also, it is completely legal to torrent everything they do, so check it out!

    [tags]rpg, rpgs, role playing games, Eclipse Phase,  Posthuman Studios, Sandstorm, reviews[/tags]