Nov 022010
 

I’ve been giving quite a bit of thought lately to just how transparent the  whole creation process should be.  I’m building an entire world here. One that I hope to sell to interested consumers in the near future. How much should I let slip out before it becomes available to the public in general?

I think the answer I’ve come to is – as much of it as possible.

While this whole inner conversation was going on, I’ve also just started open play testing of various Aruneus components.  In the spirit of transparency, here’s just about everything going on with the play testing.  It’s in the form of a dedicated forum hosted by our friends at Gamer’s Haven. That means you can read everything I’m seeing, and if you’re so inclined, participate to whatever extent you’d like.

[tags]aruneus, rpg, role playing games, pathfinder, play testing[/tags]

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About Ben

I'm a geek. A nerd, a dweeb, whatever. Yes I owned garb, yes I still own medieval weaponry. And yeah, I could kick your butt in Mechwarrior the CCG. I love video games, role playing games, tactical board games and all forms of speculative fiction. I will never berate someone for wanting to be a Jedi and take everything Gary Gygax ever wrote as gospel. Well, all of this but that last bit.

  3 Responses to “Transparency in game creation – building the World of Aruneus”

  1. I’m glad you’ve chosen that route, man. If you want to go all-out, take a page from Eclipse Phase and CC license it when you’re ready to release.

  2. [...] This post was mentioned on Twitter by Tracy, RPG Bloggers Network. RPG Bloggers Network said: Transparency in game creation – building the World of Aruneus from Troll in the Corner… http://goo.gl/fb/cSG1r #RPG [...]

  3. [...] the rest here: Transparency in game creation – building the World of Aruneus Related Reading: Pathfinder Roleplaying Game: Core Rulebook Pathfinder Roleplaying Game: Advanced [...]

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