As I mentioned in one of my previous posts, I had a session of Eclipse Phase scheduled, but that fell through. So, I ambled over to a Chaosium-sponsored room to join a game of Delta Green. Unfortunately, that game was full, but there was a spot available in a session of standard Call of Cthulhu. I swallowed my depression, slogged my way over to the table across the room and chained myself down to endure a session of CoC. (Or maybe I tried to contain my glee, refrained from doing a little dance, and tamped my smile down so it wouldn’t leave the confines of my face… take your pick).
The session was called “Burn, Part 2” and saw us mentally traveling back in time to the 20s to co-inhabit the bodies of a group of hey-these-guys-really-existed-in-our-world gangsters who ran the underground in Detroit during Prohibition. We got to use the combined mental skills of our future- and past-selves, as well as the physical skills of our past-selves.
The Basic Roleplaying System that CoC uses is very easy to work with, as it’s a simple “find stat, roll percentile dice and try to roll under your skill number). We didn’t end up using it a lot, as we were asked to roleplay what we were actually wanting say and ask, rather than just stating our intentions. The session was very RP-heavy, and the players Bill from gave us to play were a lot of fun.
I’d like to take a small aside here and mention that this turned out to be a very Cthulhu-heavy convention for me. Between Cthulhutech, Realms of Cthulhu, Call of Cthulhu and Delta Green of the nine RPGs I played, four of them had to do with the Cthulhu mythos. I’m not complaing at all, it’s just interesting to note.
Anyway, I’m sure by now you’re chomping at the bit, so here’s what you’ve been waiting for; enjoy the session.
[tags]rpg, rpgs, role playing games, Call of Cthulhu, Origins[/tags]