Since Origins was my first convention, I largely had no idea what I was going to do with my time, aside from the few sessions that I scheduled in advance. After playing Morton’s List, one of the only non-tabletop RPG events that I participated in, I wanted to sit down with a character sheet and some dice.
I stumbled across a session of Fellowship of the White Star, a d20 horror campaign setting set in the early 1900s. Here’s an excerpt from their website:
The game uses d20 RPG rules and is set in semi-historic Edwardian earth 1905-1914 with a horror atmosphere that is hidden from the view of the common people. In our version of earth, magic still exists in a limited form and the players will create heroes to investigate suspicious events and battle evil supernatural beings. Envision western cowboy heroes battling zombies in mines, archaeologist heroes investigating tombs in Egypt, British soldier heroes weeding out voodoo cults in Jamaica, Arctic explorer and Eskimo guide heroes seeking the Yeti, City detective heroes investigating strange crimes, etc… It is an ongoing campaign that focuses on role playing, investigation and horror. That isn’t to say that there isn’t combat, it just isn’t the primary focus. The campaign will plan to have run until 1914 (each real year, we will roll the clock forward and have modules set in that year and base part of them off historic events) and certain missions can change “real” world history events. This game will allow the players to continue to build up their character within our campaign. Our game has an exciting set of unique skills and feats and is certain to please anyone who finds adventuring in the early 20th century intriguing. The book also includes unique artwork from artists we have recruited. If you don’t have a character, no problem, simply grab one of the pre-generated characters from the documents page.
I played one of the pre-generated characters, taking on the role of “The Fence,” a female rogue archetype. We were tasked by the Fellowship to follow a man suspected of cult dealings to Niagara Falls, find out what he was into, and stop him.
I had a good time during the session. We had a good GM who gave us a lot of latitude, and the story itself was satisfying. However, there is something about it that is tickling the back of my mind. Maybe it’s because I didn’t have a chance to sit down and read the actual book, or look at the backstory for the Fellowship, but upon reflection, it felt like I was playing a d20 Call of Cthulhu game without the Cthulhu. I didn’t end up with a sense of horror. The session ran well, and the investigation portions were good, I think, but the setting felt somewhat empty to me in ways that some of my other game sessions did not.
I’m going to be contacting Thenodrin, the publishers of the setting and see if I can’t get me hands on some additional materials so I can have some more evidence before I make my final call on whether or not I can recommend FWS.
For more information about Fellowship of the White Star, check out their website at: http://www.fellowshipwhitestar.com/
[tags]Origins, rpg, rpgs, role playing games, actual play[/tags]