Jun 302010
 

Creepy Creatures contains 100 new monsters available for your Pathfinder game.  The book is good, and will make a great addition to any pathfinder campaign where the GM chooses to use some odd creatures.

Some of the creatures have a bit of what I like to call a “cheese factor”.  They’re less creepy and more like a low budget horror movie.  But these aren’t terribly bad creatures mechanically and I suppose it’s a matter of taste.  This book also features a Dire Skunk, which I’ve personally been hoping to see for some time.  Now that’s a monster.

It’s clear that some decent work went in to the mechanics and creation of these beasties.  Same goes for the artwork which varies in quality from decent to great.

At the current price of $17 it is a bit on the pricey side so consider if you’re really willing to part with almost $20 for 100 new creatures.  If your answer is yes, you won’t be disappointed.  If not, you can live without this expansion.  4 out of 5 stars.

[tags]pathfinder, rpg, creatures, review[/tags]

Jun 302010
 

We’re fairly sure you like what you’re seeing here on Troll in the Corner or you probably would not be reading this!  As such, I’ve compiled the most popular articles over the past year or so and made them available as a free PDF download from DriveThruRPG!

11ish articles in 40 pages of RPG goodness, free for the taking!  Of course you can find all of these articles right here on the site as well (coincidentally also free) but this will save you a lot of searching.

Included in this PDF are the following article:

To a few players, but really to everyone

An interview with the Creators of Twilight: 2013

An interview with the Creators of Twilight: 2013 – Part 2

Jen Page is a chaotic-neutral gamer, actress, geek and our latest interview subject
Building Cities

Zombies in Fantasyland or Creating a fantasy world that experienced a zombie apocalypse 100 years ago

Tunnels and Trolls: Creator Interview

When Randomness Intrudes

10 Things D&D taught me about relationships

An unexpected online gaming aid

My pathway to gaming – a look at one girl?s evolution of RP

Playing a story in a believable world

[tags]troll in the corner, rpg[/tags]

Jun 302010
 

I wasn’t sure what my first activity at Origins would be. When I walked out of the Media Room, eyes agape at the sights around me, I spied a room adorned with caution tape and lit in a dim and appropriately mood-setting fashion. As I went to walk by, I made eye contact with one of the denizens. (By the way, if you ever want to not participate in an event at a convention, do not make eye contact with the people who are running it. I was down for something new, so I’m not upset that I didn’t heed this advice. But, I digress). “Come in here. Play!” I shrugged and walked in.

Morton’s List is billed as an end to boredom, the killer of those weekend nights when you and your friends are sitting around and either can’t think of something to do, or when no one steps up to begin the process of the doing. A graphic from their website lays it out very simply:

As you can see, it’s not rocket science.

Now, these quests go all across the spectrum of things that can be done, with some of them actually taking months or years to complete. There are also some shades of grey when it comes to the legality of some of the actions that could be undertaken to complete the quest (you like how vague that sentence was?) Anyone in the group, the Inner Circle, can say no to a rolled quest if they have a moral objection to it, but since part of the point of the game is to have fun and do things you might otherwise not do for that fun, the reaction you get to saying no to a given quest completely depends on the group you’re with.

When I played, we rolled two rather tame quests. The first involved creating a “magical spell” and since we had to operate within the confines of acceptable behavior for a convention (Morton’s List had been banned from GenCon until recently, due to actions undertaken by players of the game at said convention), we went with making wishes in the form of blowing bubbles. As well, we asked convention goers if they wished to make a wish by blowing bubbles. Day 1 was a slow convention day, but we all accomplished that task.

The second one involved going to a coffee shop of some type and ordering something ridiculously complicated and likely impossible for the barista to produce. Following that, we were to make a big scene about how the lame coffee shop couldn’t provide us with the oddly-named drink we requested. We opted to tone this one down as well, and decided to assign a letter of the alphabet to each player, then have that players order something beginning with that letter. It might sound lame, but the whole point of the game is to have fun, and we did that, so there.

The premise of the game is interesting. I mean, I can see when something like this would come in handy. That having been said, you mileage may vary, depending on your group of friends and what you choose to undertake. The quests can result in some undeniably immature behavior, but any game can bring that out in its players, so that’s not unexpected. Just make sure you’re having fun; that’s the point. The creators of the game are obviously not responsible for what you decide to do when presented with a quest, so if your fun crosses legal lines in your particular municipality, then that’s on you.

For the audio of my time playing Morton’s List, click this long string of text, here.

If you are so moved to find out more about the game, then head over to their website: http://www.mortonslist.com/

[tags]games, rpg, rpgs, role playing games, convention, Origins[/tags]

Jun 302010
 

Since Origins was my first convention, I largely had no idea what I was going to do with my time, aside from the few sessions that I scheduled in advance. After playing Morton’s List, one of the only non-tabletop RPG events that I participated in, I wanted to sit down with a character sheet and some dice.

I stumbled across a session of Fellowship of the White Star, a d20 horror campaign setting set in the early 1900s. Here’s an excerpt from their website:

The game uses d20 RPG rules and is set in semi-historic Edwardian earth 1905-1914 with a horror atmosphere that is hidden from the view of the common people. In our version of earth, magic still exists in a limited form and the players will create heroes to investigate suspicious events and battle evil supernatural beings.  Envision western cowboy heroes battling zombies in mines, archaeologist heroes investigating tombs in Egypt, British soldier heroes weeding out voodoo cults in Jamaica, Arctic explorer and Eskimo guide heroes seeking the Yeti, City detective heroes investigating strange crimes, etc… It is an ongoing campaign that focuses on role playing, investigation and horror.  That isn’t to say that there isn’t combat, it just isn’t the primary focus.  The campaign will plan to have run until 1914 (each real year, we will roll the clock forward and have modules set in that year and base part of them off historic events) and certain missions can change “real” world history events. This game will allow the players to continue to build up their character within our campaign. Our game has an exciting set of unique skills and feats and is certain to please anyone who finds adventuring in the early 20th century intriguing.  The book also includes unique artwork from artists we have recruited. If you don’t have a character, no problem, simply grab one of the pre-generated characters from the documents page.

I played one of the pre-generated characters, taking on the role of “The Fence,” a female rogue archetype. We were tasked by the Fellowship to follow a man suspected of cult dealings to Niagara Falls, find out what he was into, and stop him.

I had a good time during the session. We had a good GM who gave us a lot of latitude, and the story itself was satisfying. However, there is something about it that is tickling the back of my mind. Maybe it’s because I didn’t have a chance to sit down and read the actual book, or look at the backstory for the Fellowship, but upon reflection, it felt like I was playing a d20 Call of Cthulhu game without the Cthulhu. I didn’t end up with a sense of horror. The session ran well, and the investigation portions were good, I think, but the setting felt somewhat empty to me in ways that some of my other game sessions did not.

I’m going to be contacting Thenodrin, the publishers of the setting and see if I can’t get me hands on some additional materials so I can have some more evidence before I make my final call on whether or not I can recommend FWS.

For the audio of my game session, do the clicking thing, here.

For more information about Fellowship of the White Star, check out their website at: http://www.fellowshipwhitestar.com/

[tags]Origins, rpg, rpgs, role playing games, actual play[/tags]

Jun 292010
 

Our first module for the official campaign, The Haunted Mine will be premiering at KantCon!  We’re on the official docket with slots for 3-5 people.  This is a 1st level module introducing the player characters to the World of Aruneus and will also utilize our previously released Contagion Infected Human Zombies and Zombie Cards publications.

The session will run in Slot 2 (1pm to 5pm) on Sunday, July 11th and is open for 3 -5 players.  Where?  Johnson County Community College Regnier Center in Overland Park, Kansas, in the Capitol Federal Conference Room, RC 101 C & D, from July 9 through July 11, between 8:00 AM and 10:00 PM.

Interested in playing?  Go to the Registration Page and sign up!  Anyone who participates will receive promotional codes to download the Contagion Infected Human Zombie/Zombie Card supplements from DriveThruRPG and will be receiving a free copy of the module when it’s finalized and published.

The session will be run by TC’s very own Tracy Barnett!

KantCon was first conceived in 2009 as a gathering of like-minded gaming hobbyists who couldn’t get away from the Kanas City area to the various gaming conventions being held across the country. Several organizers of KantCon had been regulars to such conventions as Gen ConDragon Con, and others, but, due to circumstances beyond their control, they couldn’t con that year.

Thus, KantCon was born. A small, local convention for gamers who can’t regularly make it to conventions anywhere in the country.

KantCon was originally held in the residence of one of the founders of the Gamer’s Haven, but we quickly outgrew those confines as word about the convention grew, and membership in the Gamer’s Haven swelled. Now, KantCon is on its way to becoming a premier event for Gamer’s Haven members and gamers in general each year, and is growing larger with each step it takes.

[tags]aruneus, rpg, role playing games, kantcon, modules, zombies, undead[/tags]

 Posted by on June 29, 2010
Jun 282010
 

Any RPG that includes both Cthulhu, and a skill called “Get Coffee” has already started a notch up in my mental scale.

Cthulhu for President has both of these, and a lot more.  In it’s 76 pages Chaosium and 9th Level Beer present an entire RPG system.  It was quite fun reading through the game before I set out to create a character or do anything else with the system.  Fans of Cthulhu and games such as Paranoia will enjoy this.

Setup is quick and so aren’t the gaming sessions, which is by design. With constant riffs on the Cthulhu mythos and modern politics, it’s hard to play this without cracking up.  Add to it that you’ll have at least one player saying “Call. . . of . . . Cthulhu!” like they utter “Wheel. . . of . . . Fortune!” on the tube and it’s just plain fun.

Any beefs I have with this game are with the formatting of the document.  Bookmarks would have been really nice and on a number of occasions I ran into some strange formatting – extra spaces, words squished together and whatnot.  The rules aren’t exactly water tight either, but in 76 pages that’s forgivable since the game runs well and again, is a lot of fun.

[tags]cthulhu, rpg, role playing games, review[/tags]

Jun 282010
 

The part of my Origins coverage that I think was the poorest was my taking of pictures. It’s not the first thing that I think of when I walk around someplace, I’m no professional photographer, and I even forgot to take my camera with me on Saturday, the busiest day of the convention.

That having been said, I did manage to take some pictures, and I uploaded them to my Picasa account. Enjoy!

Photodump of Tracy’s coverage of Origins 2010

[tags]rpg, rpgs, Origins, tabletop, miniatures, board games, art, conventions[/tags]

Jun 282010
 

A few folks over the past year of so have inquired as to why I don’t post on the weekends.  I generally say pat things like “family time” or “working on the house.”  I finally feel comfortable enough to reveal the real reason I don’t post on the weekends.

I have a kiddie pool I’d set up in my yard last year.  Over time a curious pig started coming closer and closer. I’ve dedicated my weekends to befriending this noble animal.


There. I’ve said it.  I’ve befriended a feral pig.  So sue me.

[tags]weekend, pig[/tags]