Nov 272009
 

This is kind of a hard review for me to write.  It’s actually been a couple months since I read the first two books, The Shield of Stars and the Sword of Waters, by Hilari Bell.  Two annoying months of anxious waiting for book three to arrive at my library.  So not only am I a bit fuzzy on a few of the details from the first two books, (the unavoidable consequence of the sheer number of things I read month to month) I really, really don’t want to spoil anything for anyone.  The fact is these are the best young adult (the jacket recommends the book for ages 8-12, though I would recommend it for anyone 8-120) fantasy books I have read since Artemis Fowl or Harry Potter.  I would hasten to add, however, that the trilogy is meant for more than just fans of fantasy/sci-fi, as the fantasy elements are extremely subtle, especially in the first two books.  It is fantasy like the Princess Bride is fantasy; both stories take place in fictitious countries centuries ago with a few elements of the fantastical scattered in. (BTW, if you have not seen the Princess Bride, I cannot stress enough how wonderful it is.) Oh, and for any boys who are worried (and now I’m thinking of Princess Bride again) the series is not about romance. Camaraderie, bravery, comedy, and self-sacrifice? Loads of it.  “Kissy stuff,” not so much.

Anyway, since I don’t want to spoil anything about the plot, I’ll stick to talking about what happens before the book opens.  The King is dead.  He has been for about eight years.  The regent is a ruthless man, only benevolent in his rule to better control dissidence.  He isn’t above having people killed, and is controlling the young prince.  Of course, Weasel doesn’t care about any of that.  His focus in live has always been more about where his food was coming from, how to avoid the guards, and whose pocket would be easiest to pick.  Just his luck that one day he picked the pocket (badly) of one of the capital’s Justices.  Amazingly this led, not to a dungeon or gallows, but a new life as the Justice’s clerk.  Suddenly all that political stuff started mattering, as the Justice is part of a dangerous plan to remove the regent.

Of course things don’t go as Justice Hollis plan, starting a chain of events that lead Weasel (and later his new friends) on an adventure that changes the very course of the nation.  What’s more I can actually say that as a whole, the narrative doesn’t strain credulity.  I mean, I really enjoy these page-turners where the young boy/girl/whatever manages to overcome problems the adults can’t and save the day in some highly improbable way, but you have to admit that it isn’t particularly plausible.  The Shield of Stars and the rest of this trilogy actual had me buying everything that happens.  It isn’t (too) farfetched.  Missing are the stereotypical adults who assume that children are completely worthless, gone are the puzzles and problems impossible for adults.  Weasel and his friends get loads of help, but it is still clearly their tale.

Another great thing about the trilogy is its voice.  Each book has a different narrator, but Hilari Bell gives each their own distinctive voice, ably making them feel like real live people.  Even more important, she manages to craft a compelling tale that had me guessing until the very end what was going to happen.  I probably say it too much, but the saddest consequence of my voracious appetite for reading is that I just am not surprised very often any more.  I mean, sure, when the narrative makes no logical sense it is easy to do, but far too often in good novels I’ve figured out the end by the midpoint.  That didn’t happen with these.  Actually, I’ll add one caveat to that.  There is one element that is obvious, almost from the beginning, something that I don’t think is avoidable, but it doesn’t detract at all because I have no idea how it is going to come about, much less how it ties into the rest of the story.

Anyway, I don’t know what else I can say without risking spoilers, and I’ve probably been going on to long about the trilogy anyway.  I loved it.  I can’t put it any simpler.  Kids will love it as will their parents.  It’s one of those sadly rare books written for children that doesn’t condescend to them or treat them like idiots.  Check them out.

[tags]Literature, Fantasy, Hilari Bell, Shield Sword and Crown[/tags]

Nov 252009
 

This is something I should have posted about a long time ago, being not only an awesome short in its own right, but a big step forward for independent film-making with machinima.

For those who don’t know, machinima is the method of film-making where you make movies by manipulating video games.  The easy way is to just play the game and film it, generally done with multiplayer games like Halo. (I.E. the massively popular Red vs. Blue series)  Each player is a different character, with one acting as the ‘camera,’ with all audio (usually) added in post-production.  The harder way (with the benefits of much greater freedom) is to use a game’s toolset to make the movie in much the way in-game cut-scenes are done.  There are no human actors, as such, meaning all the character models are controlled by the computer, as well as any effects and camera movement.  The main advantages of machinima are that it is vastly less time-consuming than traditional animation, but shares its freedom from the laws of reality.  This is especially true for fight scenes, one of the things practically all games do well.  There are other limitations of course, especially in physical interaction between the models, fewer options when it comes to animations, and so forth, but there are ways around it just as there are ways around a scene unfilmable in real life. (For example, all the fan made films of people getting limbs cut off with a lightsaber)  Machinima is so useful that universities (particularly the one I attend) have classes on making machinima as a kind-of introduction to film making and the possibilities of computer technology.  The class (so far, I have heard they are changing games this spring) uses Half-Life 2 as its platform, due to the ease of use, (relative to the rest of course, the tools are still aggravating half of the time) and the fact that it looks fairly good while not requiring high-end systems to run. (Which is why Crysis was rejected)  The class is especially interesting as it is open to film students, computer science students, even English majors. (Which is how I took the class, ostensibly to work more on the script side, though I ended up leading a team and specializing in lip-synching and facial animation.)

Anyway I digress.  Escape from City 17 is the next step in machinima film-making, in that it isn’t straight machinima.  The film-makers have life-action actors and settings for as much as they can, using machinima elements of Half-Life 2 for the special effects and a lot of the sound work.  Now they don’t leave the effects alone, having used some other processes to enhance the look of the stuff, but the fact remains they made this short on a budget of 500$ Canadian. (Remembering of course that the time they put into it was free as this is an independent project)  The short itself is set in the Half-Life universe, near the climatic events of Half-Life 2 as the city nears complete destruction.  Enjoy.

Oh, and if you go to the YouTube page for it, ignore any related videos purporting to be part 2.  It isn’t ready yet.  It’s just a Rick Roll.

[tags]Half Life, Machinima, Purchase Brothers, Valve, independent film, video games[/tags]

Nov 242009
 

Hey everyone,

You may (or thanks to some intrepid editors may not have) noticed my complete and utter lack of posting to TC over the past few weeks.  Unfortunately this trend will probably continue for the next few weeks as well – although I hope to get the occasional post off.  You can also always follow me on Twitter, which I can hit via mobile devices a lot easier.

I’ve just purchased a new home and, along with my family, have been spending every free moment packing, moving, painting and doing all of the millions of things that need to get done to move from one town to another and from a small, stuffy apartment to a newer, bigger dwelling.

Over the next few weeks we’ve a holiday, then I’ll be doing the final move and starting to unpack.  Along with that, there’s the joy of not having an internet connection for a while as well as the old one gets severed and the new one grafted on to the new home.

So take care of yourself and I’ll see you on the other side!

-Ben

 Posted by on November 24, 2009
Nov 242009
 

This is footage that is for features that are on their way.  I was happy to see characters swimming, on mounts, underwater battle and tons of little features that you just need to watch and see.

I hope you enjoyed the video as much as I did.  Now I just need to jump back into Aion and start leveling up my character again.

[tags]Aion, NCSoft, video, youtube, expansion[/tags]

Nov 232009
 

So I discovered something rather ludicrous yesterday.  I was in the process of loading up Dragon Age: Origins on my Xbox when, as it always does when it first loads, it tries to contact Bioware’s site for the online tracking of my character. (Something like bragging rights I have not had any interest in actually looking at) Then it goes to check for downloadable content, suddenly stopping and giving me an error message that my downloads have become corrupted and will not work, and must be downloaded again.  The thing is, there is nothing wrong with the DLC.  What was wrong was my connection to Xbox Live, which had failed due to a hiccup in the DSL service.  So it turns out that EA (I doubt this is Bioware’s doing, as they never did anything similar with their games before EA bought them) is so paranoid, so chained to oppressive DRM, that they have basically made playing Dragon Age without a connection to their servers for verification impossible.  Granted, you can play without any DLC, but they also included free stuff in every new copy sold, so practically everyone will have some of the DLCs.  Not to mention the fact that the two big ones, Stone Prisoner and Warden’s Keep, are very well done and act practically as part of the original game.  I mean, if Dragon Age was an online multiplayer game I wouldn’t be so angry about this.  I have no problem with say, Turbine maintaining my Lord of the Rings Online characters for me and requiring me to log on to play, but that’s not a hardship.  You have to be online to play; it’s simply the nature of the game.  Dragon Age is not multiplayer at all.  I think that hiding this behind checking for (ostensibly new) DLC and saying that it is corrupted, not that it can’t verify I am not some swarthy pirate, is insulting.  Grow a pair EA.  If you are going to be draconian with us, do it to our faces.

[tags]Dragon Age Origins, EA, DRM[/tags]

Nov 212009
 

So, I just got back from watching New Moon with my family, (it’s my Sister-in-law’s birthday) and I have to say, it was better than I thought it would be.

Really though, this is a simple review to write. First question for those of you not sure if you are going to see it: Have you seen Twilight? If no, don’t go, you’ll be hopelessly lost.  If yes, but you didn’t like Twilight at all, I’d strongly suggest you pass.  If you thought Twilight was great, there’s probably no point in reading further.  You’ll like it no matter what I say.

Now, for the few who saw Twilight, didn’t hate it, and are unsure if they want to go see it.

In a lot of ways New Moon is better than Twilight.  It isn’t bogged down as much by exposition of course, though there is still a lot given the introduction of an entire new group of people formerly called human.  The makeup and eye work (for the vamps) is quite a bit better too, and the CGI werewolves were well done.  There are still a few moments when the white skin looks a little goofy (especially when chest-hair is involved) but then, there is only so much you can do with any amount of budget. (Which the film, at a reported 50 million dollars, does not have)  It feels odd to say, but the hair-styles are way better than in the first film.  (That waitress’ abomination still makes me cringe)  Though, now that I think about it, the hair has to be pretty atrocious indeed for me, paragon of the traditional clueless geek, to actually notice.  There is a nice amount of levity in the film, without being oafish or juvenile, as most of it involves the normal interactions between the characters, believably played.  (My favorite from Edward: “I’m here to protect you from everything… except my sister,” said right before Bella has to endure Alice’s way over the top birthday bash)  The film stays very faithful to its source material, and what changes/additions there are don’t feel out of place… except for one.

SPOILER ALERT

I must stress, this bugged me not because I am a fan of the series, though I do own the books and enjoyed reading them.  Rather it was my writer’s horror of inconsistencies at work.

Anyway, towards the end there is a fight between Edward, Alice, and some of the Volturi, shown in trailers so I don’t feel too bad about mentioning it in a review.  They fight and Edward gets wailed on, Alice incapacitated almost immediately.  Didn’t the books go out of their way to stress how dangerous these two are in a fight? Alice can see the future and Edward can read minds, meaning both know what they opponent is going to do before they do it, yet they get owned.  What’s worse, there were several vampires there (one shown explicitly in the scene) who could incapacitate the two without lifting a finger, yet they do nothing as the Volturi’s opulent (some would say gaudy) throne room is trashed.

SPOILER ALERT

There was a lot cut out of course, simply due to time constraints, and except for some scenes of Alice and Jasper (what can I say, I find their story far more interesting than Edward and Bella’s, both of whom have a tendency to act stupidly… plus Alice is hot) that I personally would have liked to have seen, there isn’t much left out that is important, except perhaps the Alaska clan of ‘vegetarian’ vampires, which doesn’t really become important till the forth part.

So what isn’t so good?  The cinamatagrophy, which is usually good throughout, is iffy in a few scenes, the score and soundtrack aren’t nearly as inspired as Twilight’s, coming across as merely competent.  There is an addition to the ‘cliff’ scene that acts as turning point that is fairly ludicrous and unnecessary, and the otherwise good CGI on the wolves has some scale issues. (I.E. the plants and trees being too large next to the wolves when compared with a human)  The ending is also rather obnoxious, ending a bit before the end of the book, cutting in the middle of an important question in fact.  These are fairly small complaints though, and as long as you aren’t expecting high cinema you should be entertained.

Oh, I almost forgot, there was one scene that actually had the audience laughing it was so bad.  It is the brief vignette of one of Alice’s visions (obviously I’m not going to say what to avoid spoiling it) that is crucial to the plot.  It’s bad, really bad.

To understand how bad remember this.  The audience as a whole laughed at it.  This is the same audience I have dubbed the “Worse audience EVER” made up 70% of teenage girls/twenty somethings, 20% women over 30, and 10% guys like me, mostly there because of family members of some kind.  They screamed at everything.  They screamed hysterically when the first trailer began.  They screamed through the entire title screen. (Which lasted WAY too long, a slow reveal of the text as the moon slowly darkened)  They screamed every time Edward and/or a shirtless Quileute showed up.  At times I couldn’t even hear what was going on they were so bad.  If there was any group more willing to forgive faults in a film I don’t want to meet them.

So, in the end, is it worth seeing, assuming you didn’t hate Twilight?  Yes, I’d definitely say it is.  Overall it improves on its predecessor, and it certainly is better than most of the other movies currently out.  New Moon is an entertaining romp of romantic fancy with enough action to keep the guys happy.  It’s not high art, but then, high art is rarely fun.

One caveat though.  I’d recommend avoiding the opening week or so, if only to avoid the rabid, obsessed, and often loud fans, assuming they haven’t already sold out all the showings in your area already anyway.

One last note for parents.  There are several scenes involving bodily dismemberment, and off-screen violence against a group including children. They are very creepy, disturbing, (and effective) scenes that might be too strong for the younger kids.  It isn’t pervasive and is fairly short each time, but still, go forewarned.

And to think, we get to go through all this again in June when Eclipse hits theaters.  Sigh.

Ah, as I promised to make this clear, I must point out that while my sister-in-law and mother are both fans of the twilight saga, neither falls into the screaming fan category.  Thankfully I was able to watch the film with screams coming in from all around me but not in my ear.

[tags]New Moon, Twilight, Stephanie Meyer, Kristen Stewart, Vampire

Nov 182009
 

So now that we’ve covered the setting of Dragon Age, let’s look at how the game actually plays.

Dragon Age will actually surprise you with the depth of character choice and tactics available.  There may be only three classes to choose from, but each has several skill branches and unique abilities.  The warrior has skills divided amongst general warrior abilities, sword and shield, dual wield, archer, and two-handed.  The general skills deal with things like the characters durability, armor usage, and drawing the enemies’ attention to the warrior away from more vulnerable characters.  Two-handed and dual wield are the main damage dealing options for a warrior (dual wield shared with rogue) the one putting a lot of power behind a slow and massive swing, the later quick attacks with two weapons to wear down the foe.  Archery is for damage at range, which is less powerful than the other weapon types but has the advantage of being safer.  (Also shared with the rouge who is probably the better archer choice as armor weight affects the speed you can fire a bow)  Sword and shield is best for the main ‘tank’ in the party, as well as having some nice stun and knockdown abilities.  In addition to this there are four specializations for the warrior: Beserker, Ravager, Templar, and Champion.  Each of these is unlockable through specific quest events, training from friendly companions, or books bought from merchants.  One very nice thing the developers did is set it so that once one player unlocks a specialization it is permanently available to everyone, regardless of when the character is created or where they are in the game.  Of course you can’t start out with a specialization, earning a point to pick one at level 7 and 14. (just 14 for the companions as they all start with one except for Sten who can only get one, and the Mabari and Shale who are their own special classes and get none)  Since the ‘soft’ level cap is about 20 (meaning if you do everything in the game possible to get you experience you will end up about level 20 or so) your choice of specialization is important.  Now each of the four only gives you 4 more skills to learn (as opposed to 12 for the rest of the classes’ branches) but these can radically alter how you play.  The Templar, for example, gains powerful abilities to disrupt and drain a mages ability to cast spells, while the champion gains some strong leader abilities for the party, and the last two (who I admittedly not looked at over much) focus on damage dealing and health/stamina management.

DA4DA5

Surprisingly trap and poison use and manufacture, as well as pick-pocketing are not tied to the rouge class and can indeed be learned by anyone.  They are grouped in a separate talent pool along with other skills like combat tactics, coercion (Player character only) nature skill, (resistances and enemy detection) potion making, and combat training.  Mind you though, Rouges get points to spend on these skills more often than the other classes, 1 every 2 levels instead of 1 every 3.  Coercion isn’t necessary, but is highly useful for getting out of trouble and getting people to help you, while combat tactics is essential for your companions, as each rank (out of 4 for all of the skills) gives you additional spots for instructions to the companion AI.  Everything from at what point to use a health potion (I generally set it up as Self: Health <25% Use: smallest health potion) to actions to take against specific levels of monster (I.E. use skill X on any enemy Elite level or higher) or even when to bail out a specific member of the party.  They are quite handy and generally effective, though in combat occasionally they will still disengage and follow me around if I am trying to avoid notice (with the healer mage I am currently using) and they have an annoying tendency to switch to melee weapons no matter what I tell them to do, (there is a lvl 1 skill that makes archery in close quarters no longer an issue) so much so that I finally just took the swords away from my archer.  Combat training is a must as well, as it ties directly into what weapon skills you can learn (you need 3 points in combat training for the third skill in the chain for example  It also enhances combat prowess for rouges and warriors, and how much damage a mage can take before it interrupts their spell casting) Poison making I found more useful than traps, as you don’t often get a chance to lay an ambush, though it is somewhat less useful than you would think as you must be training in poison making to use poison on your blade, not only to make it.  Survival and Stealing I frankly never used, though I suppose the later would be useful for an ‘evil’ player who wanted extra cash.  Neither came up that I saw in the story except for 1 side-quest for survival, and a quest chain of theft. (Some requiring stealth which is rogue specific)

DA6DA9

Anyway, the rogue has access to dual-wield (which works a bit differently than for the warrior thanks to flanking attacks becoming backstabs for extra damage) and archers, as well as the general stuff like stealth, lock-picking, and ‘dirty’ tactics, as well as some enhancing the back-stab function.  Their specializations are Duelist, (bonuses to accuracy and defense, which covers blow avoidance while armor covers blow reduction) Assassin, (bonuses to back-stab and focusing on a single target) Bard, (Party buffs and a couple tricks on enemies) and Ranger which is deals with summoning a wolf, bear, or spider to fight with you.

Mages have by far the widest range of skills available to them; so many that I doubt two mages together could learn them all.  They are divided among creation, (healing mostly and some trap like spells called glyphs) primal (elemental attacks) spirit, which covers attacks that have various effects like stunning or trapping foes, as well as some that paralyze or disrupt magic, even spells that turn an enemy into a walking bomb if it dies while the effect is in play.  Entropy covers debuffs, reducing resistances, increasing damage taken, that sort of thing.  What makes mages most fun though is the spell combos.  Take for example the unrelated spells crushing prison (immobilizes the target and hurts it over a few moments, though it can be resisted) and cone of cold.  (Or indeed, a number of skills in the cold line and a few in the stone line)  If the target is already frozen or petrified Crushing prison might very well shatter the enemy, resulting in it instantly dying.  There is also the example given of combining a grease spell (normally only affecting movement speed) with any fire spell, resulting in a patch of fire burning anyone in its radius that lasts a fairly long time.  As for their specializations, I found two more useful than the others.  Blood Mage can only be unlocked if the main character is a mage (as far as I know) but isn’t useful enough to offset its negatives (in terms of story mostly) as blood mages are seen as the worst sort of dark mage, the type of mage supposedly responsible for the darkspawn in the first place.  Shapeshifter certainly looks cool, allowing the mage to turn into a bear, spider, or even a cloud of insects, becoming more proficient at melee combat for a time, but at the cost of not being able to cast any spells.  Since mages double as healers that can be restrictive.  Spirit healer on the other hand is probably the most useful of all 12 specializations, starting with a spell to heal the entire party a fair amount, as well as including combat resurrection of party members (technically it only brings them around, they are considered unconscious, not dead) a spell that heals a party member if they get too close to dying (useful as there really are fairly few healing spells and all have cool down periods around 20 seconds) and finally an aura that not only heals the party every few seconds and removing injuries (penalties incurred when a party member falls in combat) from those very close to the healer, something no other spell can do at all.  The last specialization for the mage is also very useful, but counterbalanced with some serious drawbacks.  Arcane Warriors are a lost order of mages (from a VERY long time ago) that combine magic with some of the skills of a warrior.  Basically it lets the mage use armor and weapons, substituting their magic ability for strength to meet the prerequisites of using a certain weapon or piece of armor.  The first skill in the line grants this, and when activated channels spell power (the measure of the relative power of a mage’s spells) directly into melee damage.  The catch is that it adds 50% fatigue to the mage.  What that means is all spells cost 50% more mana to activate, in addition to the fatigue penalties of the armor itself, without access to the skills warriors have to negate some of the penalty.  The other three skills give bonuses to accuracy, damage, and armor, one significantly so, though it costs constant mana to maintain.  Basically it turns the mage into a very strong and tough attacker who just uses the basic attack and some spells.  The one real trick though is that while the mage can use any weapon and shield, many spells can’t be cast with a sword drawn like the can a magic staff.  So in order to cast the spell the mage first has to put away the weapon, which takes a couple seconds that can be quite precious in the middle of combat.  I don’t know, there is a lot of merit in the skills, and at the very least the first point giving you access to armor is invaluable, though I would recommend you wait till the lvl 14 specialization as spirit mage is more important.

DA10

So how does combat work?  Your party is limited at any time to 4 people, yourself and 3 others.  Generally you will be outnumbered or attacked by a few strong foes, and it all happens fast.  Pausing to issue specific orders to your party members (and you can control whichever you want in combat, changing on the fly) is often crucial, despite the usually reliable AI.  This is area the PC version really shines over the Xbox, not only because you have the entire number row for presets of skills and potions/traps/poisons (a different bar for each character obviously) while the Xbox has only six, three of the four buttons and a second row accessed by holding the right trigger, but also because on the PC you can zoom out for an overhead view not unlike a game such as Neverwinter Nights to get a better sense of where everyone is.  On any mode but easy and normal you have to be very careful with spell placement due to concerns about friendly fire (and actually, even in easy and normal with some spells will still cause problems.  Cone of cold for example won’t hurt a companion character, but it can still freeze them)  If you don’t like pausing often I’d recommend you play it on easy, which generally can be done with the AI handling everything for the other 3.  In fact, I would recommend you start on easy regardless, even if you are a long time player of RPGs.  Dragon Age Origins is HARD.  There has been so much talk about this that Bioware is going to (it might actually be out for PC already, I didn’t check as I primarily use the Xbox) release a patch lowering the difficulty across the board.  This also will influence the party you bring with you.  Having two mages can be very cool, especially if you plan ahead to complement their respective spells, but having two mages and a rogue (rouges are basically mandatory for their lock-picking skills if you want to get the good loot) leaves too much for the heavy to handle, and I don’t think a group with no warriors would survive at all. (It would make a good challenge though, perhaps even up to the level of FF1 with 4 White Mages, though the most you could do is 3 mages and a rogue, assuming the PC is a mage.)

I’m not sure what else to say.  The game is extremely fun, though the necessity of pausing can be a bit of a turn-off for those seeking fast and furious playing, and can be as straightforward or tactically deep as you are willing to make it.  Dialogue choices are easy to understand and intuitive, though you can’t always predict how the other party will react. (As it should be)  The realism of the combat is intense, though not as bombastic as something like Fallout 3.  There are some cool fatalities for the melee classes, beheadings and the like for normal monsters, but much more dramatic for the larger enemies like dragons and Ogres. (Coolest moment of the intro for me was when my rogue leapt onto the dying Ogre’s chest, knocking him the the ground before plunging her sword through his mouth out the other side of his head)  Blood is plentiful, almost too plentiful in fact.  Fallen foes will seep out great pools of crimson liquid, and any level of melee combat will leave your party members spattered from head to toe, blood that endures until you leave the area.  One spell (a form of blood magic) even has the mage spraying a veritable fountain of blood from their throat, using it to recharge their mana.  Is it too much? Maybe, and it certainly is a bit distracting when you are making nice with your love interest and they are covered in blood.  It does drive home the seriousness of the game though, especially in one moment towards the end that is totally brutal and effective but that I am not going to spoil

Oh, one last minor (very minor) complaint.  It is possible of course to bed a fair number of people in the game, from prostitutes to party members.  The game does a great job of getting you to emotionally bond with your significant other, yet when you finally invite them back to your tent… well, let’s just says the scene is ludicrously badly animated.  I’m not saying they should have made it more explicit (underwear is never removed) or longer, as I said the emotional aspect is more important than the physical, but something better than this non-sensual tripe would have been nice.  Heck, a long kiss and then fading to black would probably have worked better.  I have to wonder if this is another victim of the long development time of the game though, as Mass Effect’s love scene(s) was much better done, not overly explicit yet effective emotionally.  Or maybe it was because of all the stupid backlash they got when Mass Effect came out, decrying the game as a sex sim or what not? (Which is truly sad, as sex sims do of course exist, at least in Japan.  I’m not sure if they are available here, never having had any interest in finding out.)

Anyway, the game is nearly flawless, and what faults is does have are mostly hidden by its brilliance elsewhere.  If you care about a game’s story, the characters, the choices, or even just like a good fantasy about good(ish) against evil, get this game.  If you prefer games to be twitch based and nothing but action, I’d suggest you think about it before buying, but definitely think about it.

[tags]Bioware, RPG, Dragon Age Oridins[/tags]

Nov 172009
 

I’ve found that PC’s don’t generally want to constantly be focusing on the main story line of the game.  They like a change of pace, a chance to have some quick fun.  So what makes a fun side quest?

Probably the biggest thing is a change of pace.  Maybe that portion of the main story line is laden with intrigue and diplomacy so the characters could blow off some steam by hacking a few monsters to pieces or having an otherwise straight forward plot.  Maybe they need some more mystery or maybe you can tie in the side quest to a nearby holiday or season.

The next biggest thing is generally creativity.  I try to give my parties a lot of different choices so that they can decide what type of thing they feel like.  For each of these options I try to find some angle that I personally haven’t seen before.  Sometimes it’s the quests themselves that aren’t usually seen in campaigns in your area.  Sure, usually you’re doing lofty things, but what if you want to sign up to be a part of a play?  Or maybe you’re hired to do research that longstanding magical areas have on the like wildlife.  Maybe it seems like a simple kill all enemies in sight but it turns out these typical enemies aren’t actually bad.

Sometimes it can be fun to work side quests into the main storyline.  For instance my party spied on a guy named Elmver’s girlfriend because he thought she was cheating on them.  They confront her and they find out she broke up with Elmver months ago and he was just obsessive.  He then offered to pay them to make a love potion so she’d have to come back to him…they refused but it became an ongoing gag that he’d find them and beg them to help him.  Eventually he came begging for help because some other people he tried to hire to make the potion threatened to kill him, the party decided to go to the guards but then found out he actually was in trouble.  He became the centerpiece to the party finding out how the main villains they were after operated.  A simple side quest that went well gave me ideas on how to subtly build it into the main storyline.  Sometimes you might have some people do a simple side quest early on and not see the effects of their decisions until much later in the campaign.

So side quests are often a great way to break up a fairly monotonous game.  It’s possible to do too much of them and I don’t think many people would enjoy an entire campaign made up of side quests, but they can be integral for use in figuring out what works or doesn’t work with your party and keeping your PC’s interested in you game.  They also make for a lot of memorable experiences.

[tags] Role Playing Game, Dungeons and Dragons, World Building, Game Mastering[/tags]