Early on D&D in several incarnations was my group’s game of choice. As my friends and I were moving through pre-teen and into that awkward social phase that happens when puberty comes a knocking, D&D played an important social role. I got a lot out of my friends, my gaming group and even the games themselves. I learned a lot about being social, making and keeping relationships going. Some of these thoughts are still with me today.
Here are 10 of them.
- Charisma doesn’t just mean “looks”.
- It’s not about winning.
- Staying up all night to have fun isn’t necessarily a bad thing.
- Some times you just have to risk it and roll the dice. Even if you fail, you’ll probably still gain experience
- Money may not buy happiness but it can pay for henchmen.
- When you try to show off, your chances of a critical fumble increase ten fold.
- It’s good to know the rules well enough to know when to change them.
- Being kind to NPCs can lead to some interesting and rewarding experiences.
- No matter how well you plan an adventure, those going on it will find a way to take you in a different direction than anticipated.
- Subtlety and intelligence can take you just as far as strength and forcefulness.
Take them for what they are, axioms that have helped me and may help you as well.
[tags]role playing games, rpg, dungeons & dragons[/tags]